(SSR) Giorno Giovanna and DIO

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ジョルノ・ジョバァーナ&DIO
Super Advent unit
Info
Rarity:
Giorno Giovanna
DIO
Stand User
Attribute:
Other
Gold Experience and The World
5/5
Stats
Attack:
HP:

DIO who has the body of Jonathan with a star-shaped birthmark, and his son Giorno, who has a similar birthmark.
Main Info
This is a Super Advent unit (SP) added on the 5th anniversary of the game.

Abilities

Leader Skill

Blood inheritance

Increase all parameters of Stand users by 70%

Command Skill

See also: Scaling

MUDA MUDA × MUDA MUDA

Select one enemy, deal 500% x5 hits of defense ignoring damage and blow them away, the same effect occurs on re-contact! Tap to stop time, ATK+500%, destroy items and deal damage in an area around you while moving! When stopping, deal 2500% defense ignoring damage to all enemies!

Ability

Experience
2
Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+500% to all allies for 2 turns and Skill Gauge increases by 50%!


Break Skill

Destruction
You can destroy area skills up to 1 time


Intimidation invalid
Disable the effects of area skills Intimidation


Scaling

Command Skill[edit | edit source]

MUDA MUDA × MUDA MUDA
Level 1 Select one enemy, deal 500% x5 hits of defense ignoring damage and blow them away, the same effect occurs on re-contact! Tap to stop time, ATK+500%, destroy items and deal damage in an area around you while moving! When stopping, deal 2500% defense ignoring damage to all enemies!
Level 20 Select one enemy, deal 5000% x5 hits of defense ignoring damage and blow them away, the same effect occurs on re-contact! Tap to stop time, ATK+2000%, destroy items and deal damage in an area around you while moving! When stopping, deal 55000% defense ignoring damage to all enemies!

Ability[edit | edit source]

Experience
Level 1 Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+500% to all allies for 2 turns and Skill Gauge increases by 50%!
Level 2 Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+553% to all allies for 2 turns and Skill Gauge increases by 53%!
Level 3 Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+605% to all allies for 2 turns and Skill Gauge increases by 56%!
Level 4 Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+658% to all allies for 2 turns and Skill Gauge increases by 58%!
Level 5 Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+711% to all allies for 2 turns and Skill Gauge increases by 61%!
Level 6 Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+763% to all allies for 2 turns and Skill Gauge increases by 64%!
Level 10 Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+974% to all allies for 2 turns and Skill Gauge increases by 74%!
Level 11 Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+1026% to all allies for 2 turns and Skill Gauge increases by 77%!
Level 13 Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+1132% to all allies for 2 turns and Skill Gauge increases by 82%!
Equips

Recommended Equips[edit | edit source]

Abilities[edit | edit source]


Trish Una (Custom Campaign)
Damage will increase with each hit even when time is stopped.



Josuke Higashikata and Jotaro Kujo (Crazy D and Star Platinum The World)
This will significantly increase the smash damage of your team, the main use of this is within a team that is built around Black Smash.
Builds

Gold Support[edit | edit source]

Standard Slots SP Slot Description





Put this in leader in most teams, as the Leader Skill is really strong. Use Soul Chips for temporary invincibility and to multiply ATK of all of your allies. The passive Smash Damage boost is really good for teams like Black Smash that rely on Smash to deal damage.
Alternatives


Grants Skill Gauge when you dont have any. Mostly useful in teams where you focus on the attacker's Command Skill to deal damage.


Grants Skill Gauge per enemy dropped from reinforcements. Good if you need a constant supply of Skill Gauge to deal damage reliably, like Jotakak.


Gives all allies ATK rather than Smash Damage. Good if your team's strategy isn't based on Smash.

How to Get[edit | edit source]

  • Diamond Gacha

See Also[edit | edit source]

Gallery[edit | edit source]