(SSR) Joseph Joestar (Polar Star)
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| Info | ||||
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| Rarity: | Joseph Joestar | Hamon User | ||
| Attribute: | Battle Tendency | |||
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| Stats | ||||
| Attack: | ||||
| HP: | Joestar | |||
| Jonathan's grandson. He uses his wits as a weapon to fight even when he's in a predicament. He was born with the ability to use Hamon. | ||||
Main Info
Abilities
Link Skill
Friendship and oath
When an ally dies, multiply all allies ATK by 2
Command Skill
Fight together!
For 2 turns from activation, all allies ATK+300% up and movement distance +100%, and gain pursuit state!
Ability

Bizarre personality
0
| Once per Round, if you act at the beginning of the turn, add +1 to action count to all enemies with a chance of 80%! |
Break Skill

| Pain invalid | |
| Disable the effects of area skills Pain |

| Confusion tolerance | |
| Disable the effects of area skills Confusion |
Scaling
Link Skill[edit | edit source]
| Level 1 | When an ally dies, multiply all allies ATK by 2 |
| Level 2 | White ATK and movement distance +10% up and when an ally dies, multiply all allies ATK by 2.11 |
| Level 3 | White ATK and movement distance +15% up and when an ally dies, multiply all allies ATK by 2.21 |
| Level 4 | White ATK and movement distance +20% up and when an ally dies, multiply all allies ATK by 2.32 |
| Level 5 | White and Blue ATK and movement distance +20% up and when an ally dies, multiply all allies ATK by 2.42 |
| Level 6 | White and Blue ATK and movement distance +25% up and when an ally dies, multiply all allies ATK by 2.53 |
| Level 7 | White and Blue ATK and movement distance +30% up and when an ally dies, multiply all allies ATK by 2.63 |
| Level 10 | White and Blue and Green ATK and movement distance +40% up and when an ally dies, multiply all allies ATK by 2.95 |
| Level 20 | White and Blue and Green ATK and movement distance +90% up and when an ally dies, multiply all allies ATK by 4 |
Command Skill[edit | edit source]
| Level 1 | For 2 turns from activation, all allies ATK+300% up and movement distance +100%, and gain pursuit state! |
| Level 20 | For 2 turns from activation, all allies ATK+1200% up and movement distance +300%, and gain pursuit state! |
Ability[edit | edit source]
| Level 1 | Once per Round, if you act at the beginning of the turn, add +1 to action count to all enemies with a chance of 80%! |
| Level 2 | Once per Round, if you act at the beginning of the turn, add +1 to action count to all enemies with a chance of 81%! |
| Level 3 | Once per Round, if you act at the beginning of the turn, add +1 to action count to all enemies with a chance of 82%! |
| Level 4 | Once per Round, if you act at the beginning of the turn, add +1 to action count to all enemies with a chance of 83%! |
| Level 5 | Once per Round, if you act at the beginning of the turn, add +1 to action count to all enemies with a chance of 84%! |
| Level 6 | Once per Round, if you act at the beginning of the turn, add +1 to action count to all enemies with a chance of 85%! |
| Level 7 | Once per Round, if you act at the beginning of the turn, add +1 to action count to all enemies with a chance of 86%! |
How to Get[edit | edit source]
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