(SSR) Narancia Ghirga (Giorno Giovanna)
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ジョルノ・ジョバァーナ(ナランチャ・ギルガ) | ||||
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Info | ||||
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Rarity: | Narancia Ghirga | Stand User | ||
Attribute: | Vento Aureo | |||
Stats | ||||
Attack: | 4570 | |||
HP: | 5450 | Team Bucciarati Passione | ||
The spirits of Giorno and Narancia were switched by Chariot Requiem's ability. |
Main Info
This is a Limited unit
Abilities
Leader Skill
Super fast fighter
White attributes and Team Bucciarati members movement distance +120%!
Command Skill
See also: Scaling
Come on, Aerosmith!
Upon activation gain counter immunity, the ability to pass through items and other units, as well as +150% movement distance! During this movement if an enemy unit touches the wall, deal 250% damage to them! Furthermore, when the hit counter increases by a multiple of 10, deal 1000% damage to the enemy!
Ability
I feel cool
3
For up to 2 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+400% for all allies and the enemies defence will be set to 0 for 1 turn! |
Break Skill
Pain invalid | |
Disable the effects of area skills Pain |
Confusion tolerance | |
Disable the effects of area skills Confusion |
Scaling
Command Skill[edit | edit source]
Level 1 | Upon activation gain counter immunity, the ability to pass through items and other units, as well as +150% movement distance! During this movement if an enemy unit touches the wall, deal 250% damage to them! Furthermore, when the hit counter increases by a multiple of 10, deal 1000% damage to the enemy! |
Level 20 | Upon activation gain counter immunity, the ability to pass through items and other units, as well as +300% movement distance! During this movement if an enemy unit touches the wall, deal 500% damage to them! Furthermore, when the hit counter increases by a multiple of 10, deal 5000% damage to the enemy! |
Ability[edit | edit source]
Level 1 | For up to 2 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+400% for all allies and the enemies defence will be set to 0 for 1 turn! |
Level 2 | For up to 2 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+442% for all allies and the enemies defence will be set to 0 for 1 turn! |
Level 3 | For up to 2 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+484% for all allies and the enemies defence will be set to 0 for 1 turn! |
Level 4 | For up to 2 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+526% for all allies and the enemies defence will be set to 0 for 1 turn! |
Level 5 | For up to 3 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+568% for all allies and the enemies defence will be set to 0 for 1 turn! |
Level 6 | For up to 3 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+611% for all allies and the enemies defence will be set to 0 for 1 turn! |
Level 7 | For up to 3 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+653% for all allies and the enemies defence will be set to 0 for 1 turn! |
How to Get[edit | edit source]
- Diamond Gacha
See Also[edit | edit source]
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