We've now completed the upgrade across all wikis on ShoutWiki. If you notice any issues, please get in touch!

Guide:Abilities

From JoJoSS Wiki
Jump to navigation Jump to search

Contents of the page: ExpandCollapse

This is a list of useful abilities, separated by purpose or operation formula.

Ability Capacity[edit | edit source]

Abilities that uses meta information about the unit's ability slots and capacity.


Giorno Giovanna and Koichi Hirose
For each "4" unused ability capacity: a charge of zero cost Command Skill!


High DIO
For each "1" unused ability capacity: increase ATK+50%.
For each "3" unused ability capacity: a charge of zero cost Command Skill!


DIO (Unavoidable execution method)
For each "1" unused ability capacity: Increase ATK+100%.
For each "7" used ability capacity: a charge of zero cost Command Skill!


Diavolo (Limited)
For each "5" used ability capacity ATK+250% and you will be able to use Command Skill once without needing Gauge! However, at the end of ally action, all enemies will be fully healed!

Joker[edit | edit source]

See also: Joker


Leone Abbacchio
Replay: Increase HP by 1 and tap the Replay icon on the Ability Equipment screen to change to an ability with a cost of up to 1 from the same attribute you possess!


Joseph Joestar and Caesar A. Zeppeli (Positive and Negative Hamon)
Double Joker: Increase ATK by 1 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 1 from the same attribute you possess!


Joseph Joestar (Chariot)
Joker: Increase ATK by 1 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 1 from the same attribute you possess!


Bruno Bucciarati and Leone Abbacchio
Counterattack Replay: Increase Smash Range by 1 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 1 from the same attribute you possess!


Giorno Giovanna (Power ahead)
Holder of the arrow: All parameters are increased by 1 and tap the Joker icon on the Ability Equipment screen to change to an Ability with a cost of up to 1 from the same attribute you possess!


Vinegar Doppio (I'm trying to stay undercover)
Hidden nature: Increase ATK by 1 and tap the King Crimson icon on the Ability Equipment screen to change to an ability with a cost of up to 1 from the same attribute you possess!

Enemy Action Delay[edit | edit source]

Abilities that increases enemy turn count.


Pesci
For 2 turns from the appearance of the field, if a friend other than yourself is on the field at the start of the turn, increase the whole enemy action count +1 and own ATK+400% up!


DIO (Over the Stairs)
At the start of the turn, grant +1 action count with a 35% chance


Yoshikage Kira (Sheer Heart Attack)
When a unit with this Ability is on Standby, for 2 turns, all allies gain ATK+100% and counter immunity! When it appears on the field and for 2 turns, enemy action count +1 at the start of the turn!


Rohan Kishibe ("Real" was written)
When you appear on the field, grant all enemies a weak point and grant this state (HP and ATK can be viewed at the status display)! Furthermore for 3 turns, all enemies ATK 50% down and add +1 action count at the start of the turn!


Bruno Bucciarati
If the unit with this Ability equipped is in Leader, ATK+500% to all allies for 1 move! Furthermore, for 3 turns add +1 to action count to all enemies at the start of the turn!

Command Skill trigger[edit | edit source]

Abilities that does something before or after using Command Skill movement.


Jonathan Joestar (SP)
For 2 times during the Round, for 2 moves after the end of the action you selected your Command Skill, gain 10% Skill Gauge at the end of every ally and enemy action, furthermore damage received will turn to recovery!


Bruno Bucciarati (Diavolo)
If you activate the Command Skill, decrease the entire enemies action counts to 0! For each enemy action count reduced by "1" you will gain 10% Skill Gauge, and for two turns you'll also gain ATK+200%!


Josuke Higashikata (Crazy D)
When moving before activating your Command Skill, gain counter immunity and deal 900% surrounding rush damage in a small circular range until the Command Skill is activated!


Dio Brando (able to touch me)
When you select the Command Skill and move, reduce the count of all enemies to 0, and for 2 turns gain number of reduced counts x ATK 150%! Furthermore, during your action, deal 500% surrounding damage and absorb some of the damage given!


Giorno Giovanna vs Diavolo
When you select Command Skill and move, gain ATK+2500% and reverses the damage you receive for 3 moves including the current action! (Can be activated only once per Round)


DIO (Blue)
For up to two times per Round, upon activating the Command Skill your attack will increase by 2X! (Overlapping possible)


Ken Oyanagi
When you select the Command Skill and move, ATK+500% and movement distance +100%, and only once will your own Command Skill the Gauge consumption be 0! (Can activate 1 time during the Round)


Kars (Ultimate lifeform Kars)
When you select the Command Skill and move, at the end of the movement you'll gain an automatic 1more even if you haven't killed the enemy units! During this 1more all damage will be reversed into recovery, and all damage this unit deals will be increased by 2.5x!

Base Stats[edit | edit source]

Abilities that grant base stats. Those are specially important since +% buff values are based of and Leader Skills multiplies those values first.


Shigekiyo Yangu (Caterpillar Tank)
Increase this units ATK and movement distance in accordance to the possessed gold digit x6%!


Koichi Hirose and Yukako Yamagishi (Login Bonus)
HP+10,000 and switch HP and ATK!


Bruford and Tarkus
Increase your HP by +30000!


Yukako Yamagishi (Custom Campaign)
ATK+10,000 and switch HP and ATK!


Giorno Giovanna (Limited)
Increase this unit HP by 20000! Furthermore, this units contact damage will be fixed at a value equal to this units maximum HP!


Aya Tsuji (Login Bonus)
Own ATK+2000, furthermore the damage towards the attribute your weak against becomes effective damage!


Trish and Mista (SP Campaign)
Increase this units HP+3000! Furthermore, the HP and ATK of this unit will be switched!


Kosaku Kawajiri (Anime Ver.)
ATK+10000, Smash range +10%!


Josuke Higashikata and Mikitaka Hazekura
Increase this units ATK and movement distance in accordance to the possessed gold digit x6%!


Narancia Ghirga
ATK+2500 and Smash range +10 up! Furthermore, if you Smash during your action, deal 1200% weak point damage to all enemies at the end of the action!


Okuyasu Nijimura (Login Bonus)
Increase own HP by 3000. Furthermore, damage to a disadvantaged attribute will be an advantage attribute!


Rohan Kishibe
Own ATK+10000! Furthermore, at weak point hit time, for 2 turns, contact counter skills are ignored for all enemies and Skill Gauge increases by 4% per number of enemies!


Giorno Giovanna (Platinum Ring)
HP+5000 and for 2 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!

Parameters Multiplication[edit | edit source]

Abilities that multiplies all stats from the equipped unit.


Team Bucciarati (PITTER-PATTER Ver.)
All parameters are multiplied by 1.5!


Boingo and Iggy (Commemorative)
All parameters are multiplied by 1.5!


Yukako Yamagishi (Platinum Ring)
All parameters are multiplied by 1.5!


Squadra Esecuzioni (PITTER-PATTER Ver.)
All parameters are multiplied by 1.5!


Cioccolata and Secco (Custom Campaign)
All parameters are multiplied by 1.5!


Giorno Giovanna (Gold Experience Requiem)
All parameters are multiplied by 1.5! If this unit is the Leader unit you cancel all enemy abilities from your field appearance for 2 moves!

Doppelganger[edit | edit source]

Ability that creates doppelgangers, which increases smash and pursuit hit multiplied by their number. As long there is one, has 100% contact dodge. Every action the equipped unit dodges a contact hit, loses one body. Each ability that creates Doppelganger has minor buffs.


Kars (Ultimate Lifeform's Isolation)
Create a doppelganger when an ally dies!


Jean Pierre Polnareff (Platinum Ring)
At the time of appearance, create 1 doppelganger!


Joseph Joestar and Erina Joestar
At the time of appearance, create 2 doppelgangers!

ATK Boost[edit | edit source]


Prosciutto (Custom Campaign)
Increase ATK according to your HP


Straizo (Space Ripper Stingy Eyes)
Increase ATK according to your HP


Keicho Nijimura (Simultaneous Shooting)
Increase ATK according to your HP


Steely Dan (The Weakest is the Most Terrifying)
Increase ATK according to your HP


Iggy
Increases attack every time you touch another character during your turn. Available in the Kameyu Stamp shop.


Jonathan Joestar (Sendo Hamon Overdrive!)
Highly increases the damage of the first hit. Useful to boost the Command Skill based on just one hit.

ATK Boost per combo HIT[edit | edit source]


William A. Zeppeli (Limited)
ATK +25% up per hit but skill gauge will max at 90%.


Trish Una (Custom Campaign)
ATK +10% per hit.


Jotaro and Polnareff
ATK +25% per hit.


Jotaro Kujo (Login Bonus)
ATK +10% per hit.


Josuke Higashikata and Okuyasu Nijimura (Limited)
ATK +10% per hit. Furthermore, at the end of your move, Skill Gauge increases by combo count x 0.5%!


Chaka and Khan
ATK +5% per hit! Furthermore, at the end of your move, Skill Gauge increases by combo count x 1.5%!


Yuya Fungami (60 Km-h)
ATK +15% per hit for up to 60 hits.


Jean Pierre Polnareff (Link Skill)
ATK +5% per hit for up to 60 hits.


Rohan Kishibe (The Run)
ATK and movement speed +35% per hit for up to 25 hits.

Healing[edit | edit source]


William A. Zeppeli (Zoom Punch)
Heals allies in area every time an ally touches him

Wall Combos[edit | edit source]


Trish Una (Limited)
Every time you touch a wall during your action, during that action increase your ATK by 200%!


Iggy (Wall)
Increases attack every time you touch a wall during your turn. Also, it's immune to wall effects like Forever and False Captain Tenille's abilities.


J. Geil (Wall)
Increases attack every time you touch a wall during your turn. Also, it's immune to wall effects.


Pet Shop (Wall)
Increases attack every time you touch a wall during your turn. Also, it's immune to wall effects.

Gauge[edit | edit source]


William Anthonio Zeppeli (New Ver.)
At the start of the round gives 3 bars of gauge. Available in Beginner Gacha section.


Death Thirteen (Gauge)
At the start of the round gives 0.5 bars of gauge.


Noriaki Kakyoin (Gauge)
Gives 1 bar of gauge when taking a healing item.


William A. Zeppeli
Gives 0.5 bars of gauge when this unit dies.


Cioccolata (Don't you dare!)
5 times per Round, when an enemy is defeated by any ally, Skill Gauge increases by 20% and HP recovers by 20%!

Gauge Reduction[edit | edit source]


Scolippi
If this unit Smashes while it’s moving, recover 5% of all allies HP, and when the unit stops moving, reduce the Skill Gauge to 0!


Enya Geil
For 2 turns at the beginning of the Round If the unit with this ability is in the Standby slot, Skill Gauge increase and decrease will become reversed and gain a 30% damage cut!


Scolippi (It's easier to accept it...)
At the end of allied units movement the Skill Gauge will be decreased by 20%!


Coco Jumbo (Commemorative)
Once in a Round, when you tap the unit you can set the Skill Gauge to 0!


Trish Una (Frightened Heart)
When Smashing, reduce the Skill Gauge by 25% per enemy in range!

Avoiding Traps[edit | edit source]


Pet Shop (Frozen ground)
Pass through traps


ZZ (Assault)
Destroy items in contact.


Josuke Higashikata and Okuyasu Nijimura
Destroy items with the Smash.


Devo the Cursed (Devil's blunt)
Destroy items with the Smash.


Vanilla Ice
Destroy items in contact.


Muhammad Avdol (Platinum Ring)
Destroy items with the Smash modifier.


Esidisi (Platinum Ring)
Destroy items with the Smash modifier.

Placing Traps[edit | edit source]


Caesar A. Zeppeli
Places bubbles after few hits.


Caesar A. Zeppeli (Platinum Ring)
The long tap places soap bubbles.


Caesar A. Zeppeli (Bubble Laser!)
Places a few bubbles for every weak point hit.


Jack the Ripper
Places knives within your attack range after a Smash.


Caesar (Rare)
Places soap bubbles within your attack range after a Smash.


Joseph Joestar (R)
Places grenades within your attack range after a Smash if there are two or more enemies in your range.


Caesar A. Zeppeli (Soap bubble launcher)
Places bubbles each time the unit touches the wall.

Reviving[edit | edit source]


Josuke Higashikata
Can revive an ally if you have high HP. Available in Beginner Gacha section.


Joseph Joestar (Plant Grenade)
Revive with 1 HP only once.


Vanilla Ice (Revive)
Revive with 1 HP only once.


Muhammad Avdol (Yes, I am!)
Revive and fully heal himself consuming gauge. Available in the Kameyu Stamp shop.


Loggins (Revive)
Revive with 1 HP consuming Gauge.


Steely Dan (Revive)
Revive with 1 HP consuming Gauge.

Self protection[edit | edit source]


Yoshikage Kira (Bomb tank)
Grants more defense with each hit. This can stack so high that he'll only receive 1 point of damage.


Kars (Tower Battle)
For 1 time during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+500% up!


Chaka (Defense)
Grants more defense with each hit. It's able to receive only 1 point of damage.


Joseph Joestar (Tommy Gun)
Cut 50% of the damage you’d receive from enemies for 3 turns!


Rubber Soul (Finish you off)
For 1 turn after appearing on the field, cuts the damage from enemies based on the Skill Gauge amount.

Team protection[edit | edit source]


Iggy (Tank)
Tanks hits for nearby allies. Also increases own defense.


Iggy (Anime Ver.)
Tanks hits for nearby allies. Also increases own defense.


Joseph and Avdol
Tanks hits for nearby allies. Furthermore with a 20% chance, recover your HP by the number of times cover has activated x 120% of your ATK!


Nukesaku
When an allied unit would die, this unit will protect them and die too! The protected ally will be revived with full HP and gain ATK+300% until the end of the Round!


Rudol von Stroheim (Your coffin)
If an ally receives lethal damage, the ally is restored with full HP recovery.


Muhammad Avdol (Magician's Red)
Tanks hits for nearby allies. Also increases own defense.


Hayato Kawajiri (Killer Queen)
The ATK and movement distance of allies other than yourself will increase by +25%, and the lethal damage of allies within a certain range will be protected!

Sacrificial[edit | edit source]

Abilities that does something only when the unit dies.


Robert E. O. Speedwagon (Polar Star)
When you die, all allies recover 50% HP & debuffs are removed!


Prosciutto
When this unit dies, the Command Skill consumption will be 0 only once for allies on the field!


Diavolo (Polar Star)
When this unit dies, the "Healthy liver" item will appear on the field! Any time an allied unit touches the "Healthy liver" item, recover 5% of their HP!


Prosciutto (Custom Campaign)
When you die, ATK+800% to all allies for 2 turns!


Caesar A. Zeppeli (Final Hamon)
When you die all allies ATK+400%, movement distance +300%.


Rohan Kishibe and Reimi Sugimoto
Activate at the time of your own death! For 2 turns since death, your soul can remain on the field and act! During your action as a soul, Command Skill gauge consumption becomes 0, ATK+200%!


Carne
When this unit dies, a chunk of meat will remain on the field! When an enemy unit moves, the clump of meat will pursue! If an enemy unit comes into contact with the chunk of meat, deal 1% of the remaining HP as damage!


Jonathan Joestar (Limited)
For 5 turns after your death, the Skill Gauge will increase by 40% and the ATK of all allies will be increased by +300% at the end of the turn!


Reimi Sugimoto (Guardian Spirit)
Activate upon your own death! For 2 turns after your die, your soul remains on the field! During your action as a soul, Skill Gauge increase during contact damage is doubled!


Masazo Kinoto (Stardust Ring)
When you die recover 1 additional Skill Gauge! Furthermore, recover a 30% of HP of all allies and then leave!


Nijimura's Father (Stardust Ring)
For 5 turns after you die, remain on the field where you can't select the medal! While there, increase Skill Gauge by 10% at the end of every turn!

Soul Chips[edit | edit source]


Zeppeli and Caesar
Free SC usage in exchange for Gauge.


Josuke Higashikata (Golden Spirit)
Can be used once during the Round! When using your own Soul Chip, Command Skill consumption becomes 0 only once and grant ATK+250% to all allies!


Leone Abbacchio (Limited)
Under certain requisites, remove enemies abilities for one move after using a Soul Chip.


Abbacchio's co-op police officer
Free SC only once per Quest.


Jotaro Kujo (Soul raise)
Under certain requisites, remove enemies abilities for one move after using a Soul Chip.


Rohan Kishibe (I Refuse)
Free CS per each SC consumed! If all your SC are consumed, own ATK x3!


Noriaki Kakyoin (BABY STAND)
Free SC usage in exchange for Gauge.


Illuso (I stand safe and invincible...)
If you use your own Soul Chip, the abnormal condition will be removed! Furthermore, ATK+400% for all allies during the Round! The ATK effects can stack!


Prosciutto (Login Bonus)
ATK up after using a SC.


Giorno Giovanna and Bruno Bucciarati
Free SC usage and boost the team ATK


Prosciutto and Pesci
Cancel the background effect and give all allies ATK+1000%!


DIO (WRYYYYYYYYYY!!!)
The unit can react and the ATK will be multiplied by 1.5x!


Diavolo
Free SC usage.

Low HP[edit | edit source]

Set HP to 1[edit | edit source]


Jean Pierre Polnareff (Dying)
Activated at the time of field appearance, own HP goes to 1! Furthermore, deal 20% damage whenever the enemy touches the wall during your own action, and absorb 1% of it!


Noriaki Kakyoin (Dying)
Activate when you appear on the field. HP becomes 1, movement distance +100%, when in contact with items (knife, grenade, item that can be throw) threw it to the nearest enemy and deals 150% damage!


Iggy (Dying)
Activate when you appear on the field. HP becomes 1 and grant 25% Skill Gauge!


Yuya Fungami (Black)
Activated at the time of field appearance, own HP goes to 1! Furthermore, deal 20% damage whenever the enemy touches the wall during your own action, and absorb 1% of it!


Prosciutto (Limited)
Upon field appearance set your HP to 1, and at the end of your movement, the unit will give a followup attack that deals damage based on how low the units HP is!

Set HP to 50%[edit | edit source]

Buff and Enemy Action Delay[edit | edit source]


Shigekiyo Yangu (Login Bonus)
If own HP is 10% or less add action count +1 and gain self damage cut.


Yukako Yamagishi (White)
If own HP is 30% or less full recovery and and gain self damage cut.


William Anthonio Zeppeli (Ultimate Deep Pass Overdrive)
If own HP is less than 10% full recovery and all allies gain ATK and moving distance.


Diavolo and Vinegar Doppio
If own HP is less than 50% the enemies ATK and defence will be reduced.


Vinegar Doppio
If own HP is 25% or less, multiplies ATK, movement distance and smash range.


Jonathan Joestar (I won't let you kill anymore!!)
If own HP is 25% or less all allies gain ATK and remove status abnormalities.


Jean Pierre Polnareff (Go to Hell)
If own HP is 50% or less all allies gain ATK and moving distance.


Yuya Fungami
If own HP is 10% or less, give action count +1 and heals for 1% damage in all enemies.


Polnareff and Iggy
If own HP is 25% or less, multiplies ATK, movement distance and smash range.


Telence T. D'Arby
Changes output damage to 150%. Increases a 5% of ATK per 1% HP lost.


Jonathan Joestar (Turquoise Blue Overdrive)
If own HP is 30% or less all allies gain ATK and remove status abnormalities.


Cioccolata (Mold attacks!)
ATK+400% up when your HP drops below 30%!

Contact Modifier[edit | edit source]

Certain abilities modifies contact. Be aware that: contact modification only counts for the unit equipped, not other doubles/dummys generated.


Yoshikage Kira
If you touch an enemy, enemy count will be reduced, but you increase your ATK+300% and your movement distance +200% and cancel their CS state. All enemies in contact (circular small) will take 500% explosion damage!


Giorno Giovanna and Leone Abbacchio
This unit's contact hits now deal weakpoint HIT as pursuit damage! Furthermore up to 1 time during a weak point hit, deal 1500% damage to all enemies within a circular range (increases with Lv.), as well as trigger all allied units Smashes who’re in range!


Pannacotta Fugo and Narancia Ghirga
Gain +50% movement speed and 2.5x ATK up! Furthermore while moving deal 800% damage to all enemy units upon contact and to those within the range (small circular)!


Chaka (Transparent Sword)
Move while passing through enemies and deal 180% damage to them and their surroundings in a small circular range!

1more[edit | edit source]

Up to one time, when you defeat an enemy during an action, that unit act again; called '1more'. These are abilities that interacts with this game mechanic in many ways.


Iggy (I don't want any trouble)
When the unit with this Ability gains access to 1more, the Skill Gauge consumption will become 0 just once, and you’ll gain 40% Skill Gauge and recover 25% of your HP! (Once per Round)


Giorno Giovanna (Give birth to new life...)
While in 1more, Silver attributes will be added as weakness and deals extra 250% damage to weak attributes!


DIO
You can activate 1more twice, and on the 2nd 1more deal +600% damage


DIO (High Limited Ver.)
During 1more, movement is reduced by 50%, but the Command Skill Gauge consumption becomes 0 and ATK+300%!


Joseph and Lisa Lisa
While in 1more, Red attributes will be added as weakness and deals extra 350% damage to weak attributes!


Guido Mista
During 1more, Command Skill consumption becomes 0, as well as ATK+777% up! (Activates up to twice per Round)

Non-kill triggers[edit | edit source]


Jotaro Kujo【Part 4】
Activate up to 2 times! If you do a weak point hit, you will get another 1more and ATK and movement distance +50%!


Jonathan Joestar (Young)
Even if you don't defeat the enemy, 1more will occur with a 50% chance. During 1more, gain effective damage to all attributes!


Yoshikage Kira (Login Bonus)
If 1more does not occur and you deal 10 or more hits, 1more will activate even if the enemy is not defeated, and increase Skill Gauge by 30%!


Jean Pierre Polnareff (Sword that can cut the sky)
If the unit equipped with this Ability hits an enemy weak point, 1more will occur even if you don’t kill the enemy! Furthermore at the time of 1more, the movement distance will be up 1.2x!


Jotaro Kujo【Part 4】(Red)
Activate up to 2 times! 1more activates at the end of your action if you don't Smash! At 1more, ATK and movement +50%! (If 1more by killing happens at the same time, 1more by killing will be stacked!)


Jotaro Kujo (You made one mistake... Just one mistake...)
Gain 1more if you deal 10 hits or more regardless of defeating an enemy or not! Furthermore, at 1more, gain ATK+500%, movement distance +250%, and Smash range +25%!


Jonathan Joestar and Bruford
Activate up to 2 times! 1more activates when you end your action if you do Smash! At 1more, gain 10% Skill Gauge and +50% Smash damage! (If 1more by killing happens at the same time, 1more by killing will be stocked!)


Noriaki Kakyoin (New Ver. 2)
Grant 1more even without defeating the enemy when you hit the weak point! Furthermore, at the time of 1more, ATK multiplied by 200%, movement multiplied by 150%!!


Impostor Captain Tennille (Link Skill)
If you do a weak point hit, you will get another 1more without defeating the enemy! Furthermore, while 1more, ATK+50% and movement distance +20%!


Kars (Ultimate lifeform Kars)
If you select the Command Skill and move, at the end of the movement you'll gain an automatic 1more even if you haven't killed the enemy units! During this 1more all damage will be reversed into recovery, and all damage this unit deals will be increased by 2.5x!

Disablers[edit | edit source]

There is a game mechanics that you completely lose the capability to use '1more' for a buff reward.


Josuke Higashikata and Jotaro Kujo (Bloody)
Although your 1more will not occur, gain ATK+950% and counter immunity at all times!


Shigekiyo Yangu (Trade Power)
Although your 1more will not occur, multiply ATK by 110%!

Smash[edit | edit source]

Abilities that improve Smash in a general purpose.


Oingo and Boingo (Login Bonus)
You can Smash by consuming 1 bar of Skill Gauge, up to 5 times! Furthermore, the power of your Smash increases by +50% every time it's activated!


William A. Zeppeli (Platinum Ring)
Small Smash occurs in 2 layers within its own Smash range, and Smash damage is increased by +20% to closer to the center!


Joseph Joestar (Login Bonus)
The Smash range will be increased by +10, and the number of enemies within range will increase Skill Gauge by 2% each at the time of Smashing!


Loggins and Messina (Proficient hamon breathing)
Change the Smash range to a large vertical Smash, and deal an extra +200% Smash damage!


DIO (Checkmate)
You will be able to Smash +1 times while moving! Furthermore, throw items that are in range when you Smash and deal 300% damage each to the enemy!


Polpo (Pu fuuuh)
The movement distance is reduced to 10, but the range of the Smash is extended by the reduced movement distance, and the Smash damage is increased by 40%!


Josuke Higashikata and Koichi Hirose
By consuming Skill Gauge up to 5 times, consume 1 bar for an additional Smash! In addition, the power of your Smash increases by +50% every time you Smash!


Koichi Hirose【ACT2】
You wil be able to Smash 1 more time while you are moving! Furthermore, deal +300% Smash damage and reset the number of hits to 0!


Josuke Higashikata and Jotaro Kujo (Crazy D and Star Platinum The World)
All allies +250% Smash damage! Furthermore, when you Smash, recover 10% HP to allies other than yourself within the range and remove debuffs!


J. Geil (You're really mad)
Movement speed +50% and increase ATK by 1.5! Furthermore, disable Smash counter!


N'Doul
Smash damage increases by +350%! Furthermore, disable Smash counter to gain the ability to Smash!


N'Doul (Login Bonus)
The movement distance is reduced to 10, but the range of the Smash is extended by the reduced movement distance, and the Smash damage is increased by 80%!


Jonathan and Speedwagon
During your movement you are able to Smash +1 times! Furthermore, the Smash range will increase by 10%!


Mario Zucchero (I'll kill you)
Smash will occur around the closest enemy, and Smash damage is increased by +50%!


Mikitaka Hazekura (Cee-lo)
Smash range +1% up and Smash damage up by 10% according to the number of items on the field


Illuso (Login Bonus)
Deal 500% additional damage to the enemy unit with the highest HP on the field!


Squalo (One by one!)
Gain 1 Smash for this unit! Also increase his Smash range by +10%!


Risotto Nero
Gain Smash counter immunity! Furthermore, every time you Smash increase ATK+250% up for 2 turns!


Risotto Nero (Polar Star)
Gain ATK+700% and Smash count +1!


Vinegar Doppio (Login Bonus)
Smash will occur around the enemy unit with the highest HP! Furthermore, increase the Smash damage by +60%!


Risotto Nero (Cut off!)
Increase the Smash range by +1%, and the Smash damage by 10% according to the number of items on the field! (Up to 10 items)

Smash Modifier[edit | edit source]

Certain abilities buffs/modifies smashes but they still counts as smashes, different from Smash Changers.


Jotaro Kujo and Jean Pierre Polnareff
When you Smash, deal 200% of defense-ignoring damage to enemies that are in-between you and your allies!


Kosaku Kawajiri
When you slide during a Smash, deal 550% damage in multiple layers in that sliding direction!


Koichi Hirose (Platinum Ring)
For 2 turns when you Smash, generate a gravitational magnetic field! The gravitational magnetic field shifts the trajectory of the enemy during their action, decreasing their movement down by 99% near the center! At the end of every enemy or ally action, deal 700% damage within the range and destroy items!

Smash Changer[edit | edit source]

Certain abilities replaces the Smash to another kind of effect.


Joseph Joestar【Part 3】(Platinum Ring)
Unique Drive's: Force remaining distance to 1/3, but ATK +1000% and get counter inmunity until stop moving!


Shigechi Yangu
Dimension Attack: Increases own ATK for the action ATK+300%. Furthermore, releases multiple layers of damage!


Ghiaccio
Ice Slide: You can tap up to 3 times while you are moving! When you tap, Smash will not occur, but sliding will deal 750% damage in the sliding direction, and the movement trajectory will change in the sliding direction!


Kars (Expert Challenge)
Hyper Heal: Increases Skill Gauge by 20%, 50% HP recovery for all allies and remove all debuffs!


Vanilla Ice (Expert Challenge)
Deletion: Teleport randomly 3 times, destroy all items in range and deal 2000% damage and action count +1!


High DIO (Technical Tower Battle)
High Rush: Up to 3 times, deal 500% damage in multiple layers when you slide during the tap and destroy items in the sliding direction! It also deals 250% damage around items destroyed!


Anjuro Katagiri (Shatter!)
Back Target: Up to 2 times, it deals 250% damage to the furthest enemy.


Noriaki Kakyoin (Platinum Ring)
Emerald Chain: In a large circular range, deals 500% damage and causes allies within range to trigger their smashes.


Okuyasu Nijimura (Platinum Ring)
Rainbow Trajectory: Up to 5 times, deal 300% damage in the sliding direction and change trajectory to that direction!


Jotaro Kujo (Platinum Ring)
Rush: Up to 3 times, deal 750% damage in multiple layers when you slide during the tap and blow them away!


DIO (Tower Battle)
The World!: Only one time when you tap the screen, deal current combo count x 100% damage to the nearest enemy!


Yoshikage Kira (Kosaku Kawajiri) (Expert Challenge)
Dark Bomb!: Up to 3 times, destroy the item closest when tapping, deal 2500% damage around it (small circular range)!


Muhammad Avdol (Platinum Ring)
Firebomb: Firebomb will destroy all items on the field and deal 200% within a medium circular range from each item.


Esidisi (Platinum Ring)
Firebomb: Firebomb will destroy all items on the field and deal 200% within a medium circular range from each item.


Guido Mista (Platinum Ring)
Tornado Shot: Deal 1000% damage in 3 layers around the enemy that is the furthest away from you!


Secco (Primitive talent)
Dive: Smash will no longer be triggerable, but when tapping this unit will move to a random location on the map! Upon reappearing in your new position destroy all items, deal 500% damage to all enemies and give +1 action count to all enemies within a medium circular range.


Giorno Giovanna (Login Bonus)
Muda Rush: Up to 1 time, deal 250% of damage in the sliding direction and blows it off! The subject receives 150% damage by wall contact!


Giorno Giovanna and DIO
Experience: Only once when you tap de screen, clears own debuffs, increases Skill Gauge by 50% and ATK +500% to all allies for 2 turns!


Caesar A. Zeppeli (Time Attack)
Ripple chain: In a large circular range, deals 500% damage and causes allies within range to trigger their smashes.


Polnareff and Avdol (Silver Chariot and Magician's Red)
Firebomb: Firebomb will destroy all items on the field and deal 1000% within a range (large circle) from each item!

Borrowed Stats[edit | edit source]

Abilities that overwrites own stats and takes them from another unit.


Giorno Giovanna and Koichi Hirose
Own ATK and HP becomes 100% of the stats of the Leader unit! Furthermore for every "4" available ability cost, you'll be able to use the Command Skill for 0 Gauge consumption!


Narancia Ghirga (Limited)
Own ATK and HP becomes 80% of the stats of the Leader unit! Furthermore, ATK+400% up to all allies when you appear on the field!


Pesci (I’ll make up for this!)
Own ATK and HP becomes 80% of the stats of the Standby unit! Furthermore, increase this units ATK by +250% per number of enemy units on the field!

Gold and EXP abilities[edit | edit source]

Abilities that uses meta information about the players Gold, Rank, experience, and interact with them.


Josuke Higashikata and Shigechi Yangu
At 0.2% probability to gain 5,000,000 Gold when you clear a Quest!


Josuke Higashikata (Stardust Ring)
When you clear a quest with this Ability on one of your units, gain an extra +50% experience for all of your team members! Furthermore, increase the overall Gold you gain from the mission by 5%!


Shigekiyo Yangu (Harvest)
Increase the amount of Gold that you get upon mission complete by +1%!


Kosaku and Shinobu (Commemorative)
At the start of every turn, recover 1% HP of all allies and when you clear the quest, increase your Rank experience by 10%!


Josuke Higashikata, Okuyasu Nijimura, and Shigekiyo Yangu
Gain an additional +10% Gold and Rank experience upon quest completion! Furthermore, there's a 0.2% chance to gain an additional 5,000,000 gold upon mission completion!


Trish Una (Login Bonus)
Allies will recover 1% of their HP at the beginning of the turn! Furthermore upon quest completion gain an extra 1% Rank experience!


Okuyasu Nijimura, Nijimura's Father, and Stray Cat (Polar Star)
Gain an additional +10% Gold and Rank experience upon quest completion! The total Ability Slot Level will raise by 3 levels at the time of battle!


Banker
When clearing the quest with this ability, the experience value of the Command Skill level rises and the amount of Gold acquired increases +10%!