(SR) Wamuu and Esidisi (A Duel That Cannot Be Escaped)

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Unit Wamuu and Esidisi (Duel That Cannot Be Escaped).png
ワムウ&エシディシ
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Unit Wamuu and Esidisi (Duel That Cannot Be Escaped).png
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Info
Rarity:
Icon SR.png
Wamuu
Esidisi
Pillar Men
Attribute:
Icon Red.png
Battle Tendency
Pillar Men
2.5/5
Stats
Attack:
HP:

The Pillar Men who work with Kars. In the basement of the colosseum, they wake up together after a long sleep.
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Main Info

Abilities

Leader Skill

Awakened pillar men

20% up to all parameters for pillar men

Command Skill

Atmospheric distortion

Deal 250% damage in a large circular range, 300% more damage to enemies in a small circular range & add 1 action count!

Ability

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Those who serve
2
At the start of the turn, increase Skill Gauge by 10% if there's an ally on the field whose HP is higher than yours!


Break Skill

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Resist Intimidation off icon.png

Intimidation tolerance
Disable the effects of area skills Intimidation


Scaling

Ability[edit | edit source]

Those who serve
Level 1 At the start of the turn, increase Skill Gauge by 10% if there's an ally on the field whose HP is higher than yours!
Level 15 At the start of the turn, increase Skill Gauge by 25% if there's an ally on the field whose HP is higher than yours!
Level 20 At the start of the turn, increase Skill Gauge by 30% if there's an ally on the field whose HP is higher than yours!

How to Get[edit | edit source]

  • Encounter Quest - A Duel That Cannot Be Escaped

References[edit | edit source]