(SSR) Dio Brando (Expert Challenge)
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Info | ||||
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Rarity: | Dio Brando | |||
Attribute: | Phantom Blood | |||
Stats | ||||
Attack: | ||||
HP: | ||||
Jonathan's eternal rival. He tries to get rid of Jonathan, but it fails and he ends up drinking and getting into trouble in the port city. |
Main Info
Abilities
Leader Skill
Evil from birth
Red and Black attributes ATK+50%, Smash range +35%
Command Skill
Liquor!
For 2 turns at the end of every enemy's ally's actions, ATK+100%, movement distance +50%, and Smash range +10% will be added! Futhermore, at the end of a turn, target the enemy closest to you and deal 550% damage!
Ability
I can't stop drinking
2
Break Skill
Tactics invalid | |
Disable the effects of area skills Tactics |
Pain tolerance | |
Disable the effects of area skills Pain |
Scaling
Command Skill[edit | edit source]
Level 1 | For 2 turns at the end of every enemy's ally's actions, ATK+100%, movement distance +50%, and Smash range +10% will be added! Futhermore, at the end of a turn, target the enemy closest to you and deal 550% damage! |
Level 19 | For 2 turns at the end of every enemy's ally's actions, ATK+289%, movement distance +97%, and Smash range +10% will be added! Futhermore, at the end of a turn, target the enemy closest to you and deal 7608% damage! |
Level 20 | For 2 turns at the end of every enemy's ally's actions, ATK+300%, movement distance +100%, and Smash range +10% will be added! Futhermore, at the end of a turn, target the enemy closest to you and deal 8000% damage! |
Ability[edit | edit source]
Level 1 | At the start of every turn, place 2 bottles! When an ally takes a bottle and HP+10%, ATK+50% up for 2 turns! When an enemy takes it, ATK+50% and become confused for 2 turns! |
Level 8 | At the start of every turn, place 3 bottles ! When an ally takes a bottle, HP+17% and ATK+142% up for 2 turns! When an enemy takes it, ATK+142% and become confused for 2 turns! |
Level 9 | At the start of every turn, place 3 bottles ! When an ally takes a bottle, HP+18% and ATK+155% up for 2 turns! When an enemy takes it, ATK+155% and become confused for 2 turns! |
Level 9 | At the start of every turn, place 3 bottles ! When an ally takes a bottle, HP+19% and ATK+168% up for 2 turns! When an enemy takes it, ATK+168% and become confused for 2 turns! |
Level 15 | At the start of every turn, place 4 bottles ! When an ally takes a bottle, HP+25% and ATK+234% up for 2 turns! When an enemy takes it, ATK+234% and become confused for 2 turns! |
Level 16 | At the start of every turn, place 5 bottles ! When an ally takes a bottle, HP+26% and ATK+247% up for 2 turns! When an enemy takes it, ATK+247% and become confused for 2 turns! |
Level 20 | At the start of every turn, place 5 bottles! When an ally takes a bottle, HP+30% and ATK+300% up for 2 turns! When an enemy takes it, ATK+300% and become confused for 2 turns! |
How to Get[edit | edit source]
- Expert Challenge - Dio Brando edition
Gallery[edit | edit source]
References[edit | edit source]
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