(SSR) Dio Brando (Tower Battle)
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Info | ||||
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Rarity: | Dio Brando | Vampire | ||
Attribute: | Phantom Blood | |||
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Stats | ||||
Attack: | ||||
HP: | ||||
Jonathan's eternal rival. He plans to kill George Joestar the first for his fortune, but fails. He becomes a Vampire once he uses the Stone Mask. |
Main Info
Abilities
Link Skill
See also: Scaling
Pouring Black blood
Black and Red attributes ATK+20%, HP+20%, movement distance +20%
Command Skill
Live blood is power!
For 2 turns, when your HP is 10% and at the end of every enemy and ally action, deal 50% remaining HP damage to the nearest ally or enemy, recovering HP yourself based on the damage given!
Ability


Gauge break
2
During the action of a unit equipped with this Ability, it becomes possible to accumulate Skill Gauge beyond MAX! (up until 120% maximum) |
Break Skill

Confusion invalid | |
Disable the effects of area skills Confusion |

Pain tolerance | |
Disable the effects of area skills Pain |
Scaling
Link Skill[edit | edit source]
Level 1 | Black and Red attributes ATK+20%, HP+20%, movement distance +20% |
Level 2 | Black and Red attributes ATK+22%, HP+22%, movement distance +22% |
Level 3 | Black and Red attributes ATK+24%, HP+24%, movement distance +24% |
Level 4 | Black and Red attributes ATK+26%, HP+26%, movement distance +26% |
Level 5 | Black and Red attributes ATK+28%, HP+28%, movement distance +28% |
Level 6 | Black and Red attributes ATK+30%, HP+30%, movement distance +30% |
Level 7 | Black and Red attributes ATK+32%, HP+32%, movement distance +32% |
Level 8 | Black and Red attributes ATK+34%, HP+34%, movement distance +34% |
Level 16 | Black and Red attributes ATK+50%, HP+50%, movement distance +50% |
Level 17 | Black and Red attributes ATK+52%, HP+52%, movement distance +52% |
Level 18 | Black and Red attributes ATK+54%, HP+54%, movement distance +54% |
Level 19 | Black and Red attributes ATK+56%, HP+56%, movement distance +56% |
Level 20 | Black and Red attributes ATK+60%, HP+60%, movement distance +60% |
Command Skill[edit | edit source]
Level 1 | For 2 turns, when your HP is 10% and at the end of every enemy and ally action, deal 50% remaining HP damage to the nearest ally or enemy, recovering HP yourself based on the damage given! |
Level 20 | For 2 turns, when your HP is 50% and at the end of every enemy and ally action, deal 50% remaining HP damage to the nearest ally or enemy, recovering HP yourself based on the damage given! |
Ability[edit | edit source]
Level 1 | During the action of a unit equipped with this ability, it becomes possible to accumulate Skill gauge beyond MAX! (up until 120% maximum) |
Level 6 | During the action of a unit equipped with this ability, it becomes possible to accumulate Skill gauge beyond MAX! (up until 141% maximum) |
Level 19 | During the action of a unit equipped with this ability, it becomes possible to accumulate Skill gauge beyond MAX! (up until 196% maximum) |
Level 20 | During the action of a unit equipped with this ability, it becomes possible to accumulate Skill gauge beyond MAX! (up until 200% maximum) |
How to Get[edit | edit source]
Gallery[edit | edit source]
References[edit | edit source]
See Also[edit | edit source]
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