(SSR) Dio Brando (Tower Battle)

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ディオ・ブランドー
Tower Battle unit
Info
Rarity:
Dio Brando Vampire
Attribute:
Phantom Blood
Vampire
2.5/5
Stats
Attack:
HP:

Jonathan's eternal rival. He plans to kill George Joestar the first for his fortune, but fails. He becomes a Vampire once he uses the Stone Mask.
Main Info

Abilities

Link Skill

See also: Scaling

Pouring Black blood

Black and Red attributes ATK+20%, HP+20%, movement distance +20%

Command Skill

Live blood is power!

For 2 turns, when your HP is 10% and at the end of every enemy and ally action, deal 50% remaining HP damage to the nearest ally or enemy, recovering HP yourself based on the damage given!

Ability

Gauge break
2
During the action of a unit equipped with this Ability, it becomes possible to accumulate Skill Gauge beyond MAX! (up until 120% maximum)


Break Skill

Confusion invalid
Disable the effects of area skills Confusion


Pain tolerance
Disable the effects of area skills Pain


Scaling

Link Skill[edit | edit source]

Pouring Black blood ExpandCollapse
Level 1 Black and Red attributes ATK+20%, HP+20%, movement distance +20%
Level 2 Black and Red attributes ATK+22%, HP+22%, movement distance +22%
Level 3 Black and Red attributes ATK+24%, HP+24%, movement distance +24%
Level 4 Black and Red attributes ATK+26%, HP+26%, movement distance +26%
Level 5 Black and Red attributes ATK+28%, HP+28%, movement distance +28%
Level 6 Black and Red attributes ATK+30%, HP+30%, movement distance +30%
Level 7 Black and Red attributes ATK+32%, HP+32%, movement distance +32%
Level 8 Black and Red attributes ATK+34%, HP+34%, movement distance +34%
Level 16 Black and Red attributes ATK+50%, HP+50%, movement distance +50%
Level 17 Black and Red attributes ATK+52%, HP+52%, movement distance +52%
Level 18 Black and Red attributes ATK+54%, HP+54%, movement distance +54%
Level 19 Black and Red attributes ATK+56%, HP+56%, movement distance +56%
Level 20 Black and Red attributes ATK+60%, HP+60%, movement distance +60%

Command Skill[edit | edit source]

Live blood is power!
Level 1 For 2 turns, when your HP is 10% and at the end of every enemy and ally action, deal 50% remaining HP damage to the nearest ally or enemy, recovering HP yourself based on the damage given!
Level 20 For 2 turns, when your HP is 50% and at the end of every enemy and ally action, deal 50% remaining HP damage to the nearest ally or enemy, recovering HP yourself based on the damage given!

Ability[edit | edit source]

Gauge break
Level 1 During the action of a unit equipped with this ability, it becomes possible to accumulate Skill gauge beyond MAX! (up until 120% maximum)
Level 6 During the action of a unit equipped with this ability, it becomes possible to accumulate Skill gauge beyond MAX! (up until 141% maximum)
Level 19 During the action of a unit equipped with this ability, it becomes possible to accumulate Skill gauge beyond MAX! (up until 196% maximum)
Level 20 During the action of a unit equipped with this ability, it becomes possible to accumulate Skill gauge beyond MAX! (up until 200% maximum)

How to Get[edit | edit source]

Gallery[edit | edit source]

References[edit | edit source]

See Also[edit | edit source]