(SSR) Giorno Giovanna and DIO
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ジョルノ・ジョバァーナ&DIO | ||||
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Info | ||||
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Rarity: | Giorno Giovanna DIO |
Stand User | ||
Attribute: | Other | |||
Stats | ||||
Attack: | ||||
HP: | ||||
DIO who has the body of Jonathan with a star-shaped birthmark, and his son Giorno, who has a similar birthmark. |
Main Info
This is a Super Advent unit (SP) added on the 5th anniversary of the game.
Abilities
Leader Skill
Blood inheritance
Increase all parameters of Stand users by 70%
Command Skill
See also: Scaling
MUDA MUDA × MUDA MUDA
Select one enemy, deal 500% x5 hits of defense ignoring damage and blow them away, the same effect occurs on re-contact! Tap to stop time, ATK+500%, destroy items and deal damage in an area around you while moving! When stopping, deal 2500% defense ignoring damage to all enemies!
Ability
Experience
2
Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+500% to all allies for 2 turns and Skill Gauge increases by 50%! |
Break Skill
Destruction | |
You can destroy area skills up to 1 time |
Intimidation invalid | |
Disable the effects of area skills Intimidation |
Scaling
Command Skill[edit | edit source]
Level 1 | Select one enemy, deal 500% x5 hits of defense ignoring damage and blow them away, the same effect occurs on re-contact! Tap to stop time, ATK+500%, destroy items and deal damage in an area around you while moving! When stopping, deal 2500% defense ignoring damage to all enemies! |
Level 20 | Select one enemy, deal 5000% x5 hits of defense ignoring damage and blow them away, the same effect occurs on re-contact! Tap to stop time, ATK+2000%, destroy items and deal damage in an area around you while moving! When stopping, deal 55000% defense ignoring damage to all enemies! |
Ability[edit | edit source]
Level 1 | Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+500% to all allies for 2 turns and Skill Gauge increases by 50%! |
Level 2 | Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+553% to all allies for 2 turns and Skill Gauge increases by 53%! |
Level 3 | Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+605% to all allies for 2 turns and Skill Gauge increases by 56%! |
Level 4 | Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+658% to all allies for 2 turns and Skill Gauge increases by 58%! |
Level 5 | Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+711% to all allies for 2 turns and Skill Gauge increases by 61%! |
Level 6 | Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+763% to all allies for 2 turns and Skill Gauge increases by 64%! |
Level 10 | Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+974% to all allies for 2 turns and Skill Gauge increases by 74%! |
Level 11 | Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+1026% to all allies for 2 turns and Skill Gauge increases by 77%! |
Level 13 | Smash changes to Experience! Experience clears own debuffs once when tapping, and ATK+1132% to all allies for 2 turns and Skill Gauge increases by 82%! |
Equips
Recommended Equips[edit | edit source]
Abilities[edit | edit source]
Trish Una (Custom Campaign) | |
Damage will increase with each hit even when time is stopped. |
Josuke Higashikata and Jotaro Kujo (Crazy D and Star Platinum The World) | |
This will significantly increase the smash damage of your team, the main use of this is within a team that is built around Black Smash. |
Builds
Gold Support[edit | edit source]
Standard Slots | SP Slot | Description | ||
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Put this in leader in most teams, as the Leader Skill is really strong. Use Soul Chips for temporary invincibility and to multiply ATK of all of your allies. The passive Smash Damage boost is really good for teams like Black Smash that rely on Smash to deal damage. | ||||
Alternatives | ||||
Grants Skill Gauge when you dont have any. Mostly useful in teams where you focus on the attacker's Command Skill to deal damage. | ||||
Grants Skill Gauge per enemy dropped from reinforcements. Good if you need a constant supply of Skill Gauge to deal damage reliably, like Jotakak. | ||||
Gives all allies ATK rather than Smash Damage. Good if your team's strategy isn't based on Smash. |
How to Get[edit | edit source]
- Diamond Gacha
See Also[edit | edit source]
- (SSR) DIO (Blue)
- (SSR) Joseph Joestar and Jotaro Kujo
- (SSR) Jotaro Kujo (Orataro)
- (SSR) Vanilla Ice (Expert Challenge)