(SSR) Jonathan Joestar and Will Anthonio Zeppeli
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ジョナサン・ジョースター&ウィル・A・ツェペリ | ||||
Info | ||||
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Rarity: | Jonathan Joestar William A. Zeppeli |
Hamon User | ||
Attribute: | Phantom Blood | |||
Stats | ||||
Attack: | 6,180 | 8,090 / 10,170 / 12,440 / 14,250 | ||
HP: | 5,760 | 7,710 / 9,760 / 12,096 / 13,810 | ||
A master and his disciple of Hamon, who fight together to destroy the Stone Mask. In the midst of battle they build a strong bong that likens them to a parent and their child. |
Main Info
Abilities
Leader Skill
Messenger of God?!
Blue attributes and Hamon users movement distance +50%, ATK+35%, Smash range +30%
Command Skill
Life Magnetism Overdrive
While ignoring wall skills and moving through medals move at +150% movement while blowing away enemies! When an enemy that was blown away during your movement hits a wall, deal ATK+300% damage to enemies at the wall!
Ability
Boost and Counter Immunity
2
At the start of the turn, if the allies on the field have 3 or more colors, gain ATK+350% and movement distance +150%! Furthermore, if the allies units are 4 or more colors, gain counter immunity! |
Break Skill
Pain invalid | |
Disable the effects of area skills Pain |
Fear tolerance | |
Disable the effects of area skills Fear |
Scaling
Command Skill[edit | edit source]
Level 1 | While ignoring wall skills and moving through medals move at +150% movement while blowing away enemies! When an enemy that was blown away during your movement hits a wall, deal ATK+300% damage to enemies at the wall! |
Level 15 | While ignoring wall skills and moving through medals move at +297% movement while blowing away enemies! When an enemy that was blown away during your movement hits a wall, deal ATK+632% damage to enemies at the wall! |
Level 20 | While ignoring wall skills and moving through medals move at +350%' movement while blowing away enemies! When an enemy that was blown away during your movement hits a wall, deal ATK+750% damage to enemies at the wall! |
Ability[edit | edit source]
Level 1 | At the start of the turn, if the allies on the field have 3 or more colors, gain ATK+350% and movement distance +150%! Furthermore, if the allies units are 4 or more colors, gain counter immunity! |
Level 3 | At the start of the turn, if the allies on the field have 3 or more colors, gain ATK+418% and movement distance +166%! Furthermore, if the allies units are 4 or more colors, gain counter immunity! |
Level 5 | At the start of the turn, if the allies on the field have 3 or more colors, gain ATK+487% and movement distance +182%! Furthermore, if the allies units are 4 or more colors, gain counter immunity! |
Gallery[edit | edit source]
References[edit | edit source]
See Also[edit | edit source]
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