(SSR) Joseph Joestar (Just don't die!)
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| Info | ||||
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| Rarity: | Joseph Joestar | Hamon User | ||
| Attribute: | Battle Tendency | |||
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| Stats | ||||
| Attack: | 4970 | 7020 | ||
| HP: | 4770 | 6660 | Joestar | |
| Jonathan's grandson. He uses his wits as a weapon to fight even when he's in a predicament. He was born with the ability to use Hamon. | ||||
Main Info
This is a limited unit.
Abilities
Leader Skill
Prepared to break down
The entire team ATK is up according to the number of combos hits
Command Skill
I won't die!
For 3 moves after activation, all allies will gain 99% contact avoidance until you tap during an enemy movement, or the moves run out. Upon tapping, deal 1500% defence ignoring damage to all enemies within a medium circular range around the enemy unit that triggered the command skill
Ability

There is only one way!!
3
| When the Skill Gauge becomes 0, ATK increases by 50%, and consumption of own Command Skill gauge becomes 0 only once! (It can be activated once during Round) |
Break Skill

| Fear invalid | |
| Disable the effects of area skills Fear |

| Pain tolerance | |
| Disable the effects of area skills Pain |
Scaling
Command Skill[edit | edit source]
| Level 1 | For 3 moves after activation, all allies will gain 99% contact avoidance until you tap during an enemy movement, or the moves run out. Upon tapping, deal 1500% defence ignoring damage to all enemies within a medium circular range around the enemy unit that triggered the command skill |
| Level 20 | For 5 moves after activation, all allies will gain 99% contact avoidance until you tap during an enemy movement, or the moves run out. Upon tapping, deal 99999% defence ignoring damage to all enemies within a medium circular range around the enemy unit that triggered the command skill |
Ability[edit | edit source]
| Level 1 | When the Skill Gauge becomes 0, ATK increases by 50%, and consumption of own Command Skill gauge becomes 0 only once! (It can be activated once during Round) |
| Level 2 | When the Skill Gauge becomes 0, ATK increases by 61%, and consumption of own Command Skill gauge becomes 0 only once! (It can be activated once during Round) |
| Level 3 | When the Skill Gauge becomes 0, ATK increases by 71%, and consumption of own Command Skill gauge becomes 0 only once! (It can be activated once during Round) |
| Level 6 | When the Skill Gauge becomes 0, ATK increases by 103%, and consumption of own Command Skill gauge becomes 0 only once! (It can be activated twice during Round) |
| Level 9 | When the Skill Gauge becomes 0, ATK increases by 134%, and consumption of own Command Skill gauge becomes 0 only once! (It can be activated 3 times during Round) |
How to Get[edit | edit source]
- Diamond Gacha
Gallery[edit | edit source]
See Also[edit | edit source]
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