(SSR) Joseph Joestar and Muhammad Avdol (Polar Star)

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Joseph Joestar and Muhammad Avdol (Polar Star) small.png
Unit Joseph Joestar and Muhammad Avdol (Polar Star).png
ジョセフ&アヴドゥル
Polar Star unit
Bg SSR.png
Coin l SSR.png
Unit Joseph Joestar and Muhammad Avdol (Polar Star).png
Frame SSR Red.png
Info
Rarity:
Icon SSR.png
Joseph Joestar
Muhammad Avdol
Stand User
Attribute:
Icon Red.png
Stardust Crusader
Hermit Purple and Magician's Red
2.5/5
Stats
Attack:
HP:

The two met three years ago. Although they are complete opposites, they work in close cooperation to track down DIO.
List of Medals.png
Main Info

Abilities

Link Skill

See also: Scaling

Those who bet their souls

Red attributes gain Smash counter immunity for 3 action at the start of the Round!

Command Skill

Hermit Purple and Magician's Red

Attract the enemy farthest from you and deal 1200% damage to that enemy and its surroundings in a medium circular range! Furthermore, destroy items in that same range and deal 500% damage to enemies within a medium circular range of those items!

Ability

Unit list ability Red.png
Icon Skill SP.png
Initial Gauge Boost
2
Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 6 until their first action!


Break Skill

Unit frame antiareaskill on.png
Iconbase antiareaskill on.png

Resist Tactics on icon.png

Tactics invalid
Disable the effects of area skills Tactics


Unit frame antiareaskill off.png
Iconbase antiareaskill off.png

Resist Confusion off icon.png

Confusion tolerance
Disable the effects of area skills Confusion


Scaling

Link Skill[edit | edit source]

Those who bet their souls
Level 1 Red attributes gain Smash counter immunity for 3 action at the start of the Round!
Level 2 Red attributes gain ATK+5% and Smash counter immunity for 3 action at the start of the Round!
Level 3 Red attributes gain ATK+10% and Smash counter immunity for 3 action at the start of the Round!
Level 4 Red attributes gain ATK+15% and Smash counter immunity for 3 action at the start of the Round!
Level 5 Red attributes gain ATK+15% and Smash counter immunity for 4 action at the start of the Round!
Level 6 Red attributes gain ATK+20% and Smash counter immunity for 4 action at the start of the Round!
Level 7 Red attributes gain ATK+25% and Smash counter immunity for 4 action at the start of the Round!
Level 20 Red, Green, and Blue attributes gain ATK+70% and Smash counter immunity for 6 actions at the start of the Round!

Command Skill[edit | edit source]

Hermit Purple and Magician's Red
Level 1 Attract the enemy farthest from you and deal 1200% damage to that enemy and its surroundings in a medium circular range! Furthermore, destroy items in that same range and deal 500% damage to enemies within a medium circular range of those items!
Level 20 Attract the enemy farthest from you and deal 24000% damage to that enemy and its surroundings in a medium circular range! Furthermore, destroy items in that same range and deal 3500% damage to enemies within a medium circular range of those items!

Ability[edit | edit source]

Initial Gauge Boost
Level 1 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 6 until their first action!
Level 2 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 6.32 until their first action!
Level 3 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 6.63 until their first action!
Level 4 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 6.95 until their first action!
Level 5 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 7.26 until their first action!
Level 6 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 7.58 until their first action!
Level 7 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 7.89 until their first action!
Level 20 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 12 until their first action!

How to Get[edit | edit source]

Enhancements[edit | edit source]

January 29, 2020
- Leader Skill:
Red attributes gain Smash counter immunity for 1 action at the start of the Round!

- Command Skill:
Attract the enemy farthest from you and deal 800% damage to that enemy and its surroundings in a medium circular range! Furthermore, destroy items in that same range and deal 250% damage to enemies within a medium circular range of those items!

- Ability:
Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 5 until their first action!


References[edit | edit source]