(SSR) Joseph Joestar and Muhammad Avdol (Polar Star)/Scaling

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Link Skill[edit | edit source]

Those who bet their souls
Level 1 Red attributes gain Smash counter immunity for 3 action at the start of the Round!
Level 2 Red attributes gain ATK+5% and Smash counter immunity for 3 action at the start of the Round!
Level 3 Red attributes gain ATK+10% and Smash counter immunity for 3 action at the start of the Round!
Level 4 Red attributes gain ATK+15% and Smash counter immunity for 3 action at the start of the Round!
Level 5 Red attributes gain ATK+15% and Smash counter immunity for 4 action at the start of the Round!
Level 6 Red attributes gain ATK+20% and Smash counter immunity for 4 action at the start of the Round!
Level 7 Red attributes gain ATK+25% and Smash counter immunity for 4 action at the start of the Round!
Level 20 Red, Green, and Blue attributes gain ATK+70% and Smash counter immunity for 6 actions at the start of the Round!

Command Skill[edit | edit source]

Hermit Purple and Magician's Red
Level 1 Attract the enemy farthest from you and deal 1200% damage to that enemy and its surroundings in a medium circular range! Furthermore, destroy items in that same range and deal 500% damage to enemies within a medium circular range of those items!
Level 20 Attract the enemy farthest from you and deal 24000% damage to that enemy and its surroundings in a medium circular range! Furthermore, destroy items in that same range and deal 3500% damage to enemies within a medium circular range of those items!

Ability[edit | edit source]

Initial Gauge Boost
Level 1 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 6 until their first action!
Level 2 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 6.32 until their first action!
Level 3 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 6.63 until their first action!
Level 4 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 6.95 until their first action!
Level 5 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 7.26 until their first action!
Level 6 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 7.58 until their first action!
Level 7 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 7.89 until their first action!
Level 20 Activate when you appear on the field! All allies' Skill Gauge accumulation are multiplied by 12 until their first action!