(SSR) Josuke Higashikata and Okuyasu Nijimura (Limited)
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| 東方仗助&虹村億泰 | ||||
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| Info | ||||
|---|---|---|---|---|
| Rarity: | Josuke Higashikata Okuyasu Nijimura |
Stand User | ||
| Attribute: | Diamond Is Unbreakable | |||
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| Stats | ||||
| Attack: | 6,930 | 9,080 / 11,420 / 13,990 / 16,020 | ||
| HP: | 5,250 | 7,030 / 8,900 / 11,048 / 12,605 | ||
| The two often work together, and through overcoming many battles, their relationship grows stronger. | ||||
Main Info
This is a Limited and Super Advent unit (SP).
Abilities
Leader Skill
Budogaoka High School's Stand Users
Blue and Red attributes ATK+30%, movement distance +40%, Smash range +15%
Command Skill
See also: Scaling
That's why you won't win anymore
In a circular medium range, the less number of combos, the greater the damage and +150% of additional movement, ATK increase by the number of colors of your allies (4 colors: +50%, 3 colors: +120%, 2 colors: +250%, 1 color: +600%). Tap to deal 5 hits in a circular medium range and blow them away!
Ability

Two people who get along well
3
| ATK+10% per combo hit! Furthermore, at the end of your move, Skill Gauge increases by combo count x 0.5%! |
Break Skill

| Fear invalid | |
| Disable the effects of area skills Fear |

| Madness tolerance | |
| Disable the effects of area skills Madness |
Scaling
Command Skill[edit | edit source]
| Level 1 | In a circular medium range, the less number of combos, the greater the damage and +150% of additional movement, ATK increase by the number of colors of your allies (4 colors: +50%, 3 colors: +120%, 2 colors: +250%, 1 color: +600%). Tap to deal 5 hits in a circular medium range and blow them away! |
| Level 20 | In a circular medium range, the less number of combos, the greater the damage and +300% of additional movement, ATK increase by the number of colors of your allies (4 colors: +120%, 3 colors: +250%, 2 colors: +600%, 1 color: +1250%). Tap to deal 5 hits in a circular medium range and blow them away! |
Ability[edit | edit source]
| Level 1 | ATK+10% per combo hit! Furthermore, at the end of your move, Skill Gauge increases by combo count x 0.5%! |
| Level 2 | ATK+11% per combo hit! Furthermore, at the end of your move, Skill Gauge increases by combo count x 0.55%! |
| Level 3 | ATK+12% per combo hit! Furthermore, at the end of your move, Skill Gauge increases by combo count x 0.61%! |
| Level 4 | ATK+13% per combo hit! Furthermore, at the end of your move, Skill Gauge increases by combo count x 0.66%! |
| Level 5 | ATK+14% per combo hit! Furthermore, at the end of your move, Skill Gauge increases by combo count x 0.71%! |
| Level 7 | ATK+16% per combo hit! Furthermore, at the end of your move, Skill Gauge increases by combo count x 0.82%! |
| Level 9 | ATK+18% per combo hit! Furthermore, at the end of your move, Skill Gauge increases by combo count x 0.92%! |
| Level 13 | ATK+23% per combo hit! Furthermore, at the end of your move, Skill Gauge increases by combo count x 1.13%! |
Equips
Recommended Equips[edit | edit source]
Abilities[edit | edit source]
| J. Geil (Wall) | |
| Touching a wall will count as hit, so your ATK will increase in two ways. |
How to Get[edit | edit source]
- Diamond Gacha
References[edit | edit source]
See Also[edit | edit source]
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