(SSR) Jotaro Kujo and Noriaki Kakyoin (Meteor and Barrier)

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空条承太郎&花京院典明
Super Advent unit
Info
Rarity:
Jotaro Kujo
Noriaki Kakyoin
Stand User
Attribute:
Stardust Crusaders
Star Platinum and Hierophant Green
0/5
Stats
Attack:
HP:

Star Platinum, a short-range powershouse, and Hierophant Green, a long-range wide ranged fighter. When they fight together they become a force to be reckoned with!
Main Info
This is a Super Advent unit (SP).

Abilities

Leader Skill

Friends who understand each other's hearts

When reinforcements appear, +1 count to enemy reinforcements and Skill Gauge +10% per number of reinforcements

Command Skill

See also: Scaling

Meteor and Barrier

Consume all of the Skill Gauge and activate! ATK+5%, range +1%, and movement +2% per 1% of Skill Gauge consumed, and move again! Gain counter immunity during your movement, deal surrounding damage and blow away the enemies you deal damage to! Deal damage to the enemies that touch the wall!

Ability

I have no regrets
2
When Skill Gauge is 0, ATK multiplies by 2! (can be activated once per Round)


Break Skill

Intimidation invalid
Disable the effects of area skills Intimidation


Madness tolerance
Disable the effects of area skills Madness


Scaling

Command Skill[edit | edit source]

Meteor and Barrier
Level 1 Consume all of the Skill Gauge and activate! ATK+5%, range +1%, and movement +2% per 1% of Skill Gauge consumed, and move again! Gain counter immunity during your movement, deal surrounding damage and blow away the enemies you deal damage to! Deal damage to the enemies that touch the wall!
Level 20 Consume all of the Skill Gauge and activate! ATK+30%, range +1%, and movement +5% per 1% of Skill Gauge consumed, and move again! Gain counter immunity during your movement, deal surrounding damage and blow away the enemies you deal damage to! Deal damage to the enemies that touch the wall!

Ability[edit | edit source]

I have no regrets
Level 1 When Skill Gauge is 0, ATK multiplies by 2! (can be activated once per Round)
Level 5 When Skill Gauge is 0, ATK multiplies by 2.21! (can be activated twice per Round)
Level 7 When Skill Gauge is 0, ATK multiplies by 2.32! (can be activated twice per Round)
Level 10 When Skill Gauge is 0, ATK multiplies by 2.47! (can be activated 3 times per Round)
Level 11 When Skill Gauge is 0, ATK multiplies by 2.53! (can be activated 3 times per Round)
Level 12 When Skill Gauge is 0, ATK multiplies by 2.58! (can be activated 3 times per Round)
Level 13 When Skill Gauge is 0, ATK multiplies by 2.63! (can be activated 4 times per Round)
Level 14 When Skill Gauge is 0, ATK multiplies by 2.68! (can be activated 4 times per Round)
Level 20 When Skill Gauge is 0, ATK multiplies by 3! (can be activated 5 times per Round)
Equips

Recommended Equips[edit | edit source]

Abilities[edit | edit source]


Old Joseph and Caesar
Increases ATK per number of hits and remove the DEF of all enemies little by little number of hits!


Cioccolata (Expert Challenge)
Gain speed, movement distance and counter inmunity in exchange of HP.


Kars and Wamuu
Increase ATK and movement distance according to the HP.


Pet Shop (Wall)
Increase attack every time you touch a wall. Also, it make you immune to wall effects.


Rohan Kishibe (What it tastes like)
Increase movement distance.
Builds

Green Smash[edit | edit source]

Standard Slots SP Slot Description





Equip Joker slot and put one of these in it to make the build fit! Get as much Skill Gauge as you can each move and use Command Skill whenever you can and spam Smash during Command Skill. Use a Pillar men Ability activation whenever there is an enemy with Smash counter (
), Smash avoidance or whenever you can't use your Command Skill. First Smash ignores defense and deals more damage so enemies with defense shouldn't be a problem.
Alternatives


More Smash damage rather than stacking ATK.


Able to re-activate the 1st hit boost on Jonathan and Joseph granting you more damage and defense ignore on every Smash rather than just the first Smash

Zombie[edit | edit source]

Standard Slots SP Slot Description





This build allows Jotakak to use his Command Skill with a lot of movement distance and increasing his ATK with each hit. Also, if you die under a Pain Aura or a counter you will keep moving enough to get Gauge and revive.
Alternatives


Since Joseph and Caesar is a Limited unit and hard to get, you can use Pet Shop that also increases ATK per number of combo hits.
Overview

Overview[edit | edit source]

E
A
A
B
B
D
  • Command Skill lets you deal a ton of damage with a lot of movement without having to worry about counters.
  • Ability is one of Green's best ATK boosters.
  • Having Madness Break Skill instead of something like Pain can be difficult to use in some situations but ends up working nicely in other ones.
  • Leader Skill doesn't offer really anything as Green already has enough Skill Gauge gain based equips to deal with such a problem.

How to Get[edit | edit source]

  • Diamond Gacha

See Also[edit | edit source]

References[edit | edit source]