(SSR) Kars, Wamuu, and Esidisi
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カーズ&ワムウ&エシディシ | ||||
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Info | ||||
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Rarity: | Kars Wamuu Esidisi |
Pillar Men | ||
Attribute: | Battle Tendency | |||
Stats | ||||
Attack: | ||||
HP: | ||||
The Pillar Men who've been sleeping under Rome for two thousand years. With the Red Stone of Aja, they overcome their weakness, the sun, and are aiming to become the ultimate lifeforms. |
Main Info
This is a Super Advent unit (SP).
Abilities
Leader Skill
Eternal life seeking the Red Stone
Pillar men ATK+100%, Smash range +10%
Command Skill
See also: Scaling
Ancient ultimate warriors
Deal 1000% damage of weak point hit in range (circular large type) and gain +250% movement, dealing weak point HIT damage, medal penetration and surrounding damage, and gain 2 triple Smashes. Furthermore, when stopped, reduce the HIT count to 1 and deal the amount of decreased HIT count x 100% damage to the highest HP enemy!
Ability
Awakening
4
Only once during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +500% up and Smash range +50% up and move it! |
Break Skill
Madness invalid | |
Disable the effects of area skills Madness |
Confusion tolerance | |
Disable the effects of area skills Confusion |
Scaling
Command Skill[edit | edit source]
Level 1 | Deal 1000% damage of weak point hit in range (circular large type) and gain +250% movement, dealing weak point HIT damage, medal penetration and surrounding damage, and gain 2 triple Smashes. Furthermore, when stopped, reduce the HIT count to 1 and deal the amount of decreased HIT count x 100% damage to the highest HP enemy! |
Level 20 | Deal 20000% damage of weak point hit in range (circular large type) and gain +500% movement, dealing weak point HIT damage, medal penetration and surrounding damage, and gain 2 triple Smashes. Furthermore, when stopped, reduce the HIT count to 0 and deal the amount of decreased HIT count x 999% damage to the highest HP enemy! |
Ability[edit | edit source]
Level 1 | Only once during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +500% up and Smash range +50% up and move it! |
Level 3 | Only once during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +553% up and Smash range +55% up and move it! |
Level 4 | Only once during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +579% up and Smash range +58% up and move it! |
Level 5 | Only twice during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +605% up and Smash range +61% up and move it! |
Level 6 | Only twice during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +632% up and Smash range +63% up and move it! |
Level 7 | Only twice during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +658% up and Smash range +666% up and move it! |
Level 9 | Only twice during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +711% up and Smash range +71% up and move it! |
Level 10 | Only twice during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +737% up and Smash range +74% up and move it! |
Level 11 | Only twice during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +763% up and Smash range +76% up and move it! |
Level 12 | Only 3 times during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +789% up and Smash range +79% up and move it! |
Level 15 | Only 3 times during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +974% up and Smash range +97% up and move it! |
Level 16 | Only 3 times during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +895% up and Smash range +89% up and move it! |
Level 17 | Only 4 times during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +921% up and Smash range +92% up and move it! |
Level 18 | Only 4 times during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +947% up and Smash range +95% up and move it! |
Level 19 | Only 4 times during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +974% up and Smash range +97% up and move it! |
Level 20 | Only 4 times during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +1000% up and Smash range +100% up and move it! |
How to Get[edit | edit source]
- Diamond Gacha
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