(SSR) Kars, Wamuu, and Esidisi

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カーズ&ワムウ&エシディシ
Super Advent unit
Info
Rarity:
Kars
Wamuu
Esidisi
Pillar Men
Attribute:
Battle Tendency
Pillar Men
4/5
Stats
Attack:
HP:

The Pillar Men who've been sleeping under Rome for two thousand years. With the Red Stone of Aja, they overcome their weakness, the sun, and are aiming to become the ultimate lifeforms.
Main Info
This is a Super Advent unit (SP).

Abilities

Leader Skill

Eternal life seeking the Red Stone

Pillar men ATK+100%, Smash range +10%

Command Skill

See also: Scaling

Ancient ultimate warriors

Deal 1000% damage of weak point hit in range (circular large type) and gain +250% movement, dealing weak point HIT damage, medal penetration and surrounding damage, and gain 2 triple Smashes. Furthermore, when stopped, reduce the HIT count to 1 and deal the amount of decreased HIT count x 100% damage to the highest HP enemy!

Ability

Awakening
4
Only once during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +500% up and Smash range +50% up and move it!


Break Skill

Madness invalid
Disable the effects of area skills Madness


Confusion tolerance
Disable the effects of area skills Confusion


Scaling

Command Skill[edit | edit source]

Ancient ultimate warriors
Level 1 Deal 1000% damage of weak point hit in range (circular large type) and gain +250% movement, dealing weak point HIT damage, medal penetration and surrounding damage, and gain 2 triple Smashes. Furthermore, when stopped, reduce the HIT count to 1 and deal the amount of decreased HIT count x 100% damage to the highest HP enemy!
Level 20 Deal 20000% damage of weak point hit in range (circular large type) and gain +500% movement, dealing weak point HIT damage, medal penetration and surrounding damage, and gain 2 triple Smashes. Furthermore, when stopped, reduce the HIT count to 0 and deal the amount of decreased HIT count x 999% damage to the highest HP enemy!

Ability[edit | edit source]

Awakening
Level 1 Only once during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +500% up and Smash range +50% up and move it!
Level 3 Only once during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +553% up and Smash range +55% up and move it!
Level 4 Only once during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +579% up and Smash range +58% up and move it!
Level 5 Only twice during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +605% up and Smash range +61% up and move it!
Level 6 Only twice during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +632% up and Smash range +63% up and move it!
Level 7 Only twice during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +658% up and Smash range +666% up and move it!
Level 9 Only twice during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +711% up and Smash range +71% up and move it!
Level 10 Only twice during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +737% up and Smash range +74% up and move it!
Level 11 Only twice during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +763% up and Smash range +76% up and move it!
Level 12 Only 3 times during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +789% up and Smash range +79% up and move it!
Level 15 Only 3 times during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +974% up and Smash range +97% up and move it!
Level 16 Only 3 times during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +895% up and Smash range +89% up and move it!
Level 17 Only 4 times during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +921% up and Smash range +92% up and move it!
Level 18 Only 4 times during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +947% up and Smash range +95% up and move it!
Level 19 Only 4 times during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +974% up and Smash range +97% up and move it!
Level 20 Only 4 times during the Round, if you pull the medal to the maximum you will invalidate the Smash Counter and Smash damage +1000% up and Smash range +100% up and move it!

How to Get[edit | edit source]

  • Diamond Gacha