(SSR) Kars (Tower Battle)
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Info | ||||
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Rarity: | Kars | Pillar Men | ||
Attribute: | Battle Tendency | |||
Stats | ||||
Attack: | ||||
HP: | ||||
The most intelligent of the three Pillar Men who were sleeping in Rome. He uses the Light Mode techniques. The Stone Mask was his invention. |
Main Info
Abilities
Link Skill
Beautiful immortality
Blue and White attributes ATK+20%, HP+20%, and movement distance +20%
Command Skill
Creation of living things
Deal 500% x 10 hits of damage to enemies in a medium circular range! Furthermore, deal 5% remaining HP damage to those enemies at the end of an ally's action!
Ability
The apex of living things
3
For 1 time during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+500% up! |
Break Skill
Madness invalid | |
Disable the effects of area skills Madness |
Fear tolerance | |
Disable the effects of area skills Fear |
Scaling
Link Skill[edit | edit source]
Level 1 | Blue and White attributes ATK+20%, HP+20%, and movement distance +20% |
Level 4 | Blue and White attributes ATK+26%, HP+26%, and movement distance +26% |
Level 5 | Blue and White attributes ATK+28%, HP+28%, and movement distance +28% |
Level 6 | Blue and White attributes ATK+30%, HP+30%, and movement distance +30% |
Level 7 | Blue and White attributes ATK+32%, HP+32%, and movement distance +32% |
Level 11 | Blue and White attributes ATK+40%, HP+40%, and movement distance +40% |
Level 12 | Blue and White attributes ATK+42%, HP+42%, and movement distance +42% |
Level 13 | Blue and White attributes ATK+44%, HP+44%, and movement distance +44% |
Level 17 | Blue and White attributes ATK+50%, HP+50%, and movement distance +52% |
Level 20 | Blue and White attributes ATK+60%, HP+60%, and movement distance +60% |
Command Skill[edit | edit source]
Level 1 | Deal 500% x 10 hits of damage to enemies in a medium circular range! Furthermore, deal 5% remaining HP damage to those enemies at the end of an ally's action! |
Level 20 | Deal 2500% x 20 hits of damage to enemies in a medium circular range! Furthermore, deal 5% remaining HP damage to those enemies at the end of an ally's action! |
Ability[edit | edit source]
Level 1 | For 1 time during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+500% up! |
Level 5 | For 2 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+605% up! |
Level 6 | For 2 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+632% up! |
Level 7 | For 2 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+658% up! |
Level 10 | For 3 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+737% up! |
Level 11 | For 3 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+763% up! |
Level 15 | For 4 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+868% up! |
Level 17 | For 4 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+921% up! |
Level 19 | For 5 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+974% up! |
Level 20 | For 5 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+1000% up! |
How to Get[edit | edit source]
References[edit | edit source]
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