(SSR) Kars (Tower Battle)

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カーズ
Tower Battle unit
Info
Rarity:
Kars Pillar Men
Attribute:
Battle Tendency
Pillar Men
3.5/5
Stats
Attack:
HP:

The most intelligent of the three Pillar Men who were sleeping in Rome. He uses the Light Mode techniques. The Stone Mask was his invention.
Main Info

Abilities

Link Skill

Beautiful immortality

Blue and White attributes ATK+20%, HP+20%, and movement distance +20%

Command Skill

Creation of living things

Deal 500% x 10 hits of damage to enemies in a medium circular range! Furthermore, deal 5% remaining HP damage to those enemies at the end of an ally's action!

Ability

The apex of living things
3
For 1 time during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+500% up!


Break Skill

Madness invalid
Disable the effects of area skills Madness


Fear tolerance
Disable the effects of area skills Fear


Scaling

Link Skill[edit | edit source]

Beautiful immortality
Level 1 Blue and White attributes ATK+20%, HP+20%, and movement distance +20%
Level 4 Blue and White attributes ATK+26%, HP+26%, and movement distance +26%
Level 5 Blue and White attributes ATK+28%, HP+28%, and movement distance +28%
Level 6 Blue and White attributes ATK+30%, HP+30%, and movement distance +30%
Level 7 Blue and White attributes ATK+32%, HP+32%, and movement distance +32%
Level 11 Blue and White attributes ATK+40%, HP+40%, and movement distance +40%
Level 12 Blue and White attributes ATK+42%, HP+42%, and movement distance +42%
Level 13 Blue and White attributes ATK+44%, HP+44%, and movement distance +44%
Level 17 Blue and White attributes ATK+50%, HP+50%, and movement distance +52%
Level 20 Blue and White attributes ATK+60%, HP+60%, and movement distance +60%


Command Skill[edit | edit source]

Creation of living things
Level 1 Deal 500% x 10 hits of damage to enemies in a medium circular range! Furthermore, deal 5% remaining HP damage to those enemies at the end of an ally's action!
Level 20 Deal 2500% x 20 hits of damage to enemies in a medium circular range! Furthermore, deal 5% remaining HP damage to those enemies at the end of an ally's action!

Ability[edit | edit source]

The apex of living things
Level 1 For 1 time during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+500% up!
Level 5 For 2 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+605% up!
Level 6 For 2 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+632% up!
Level 7 For 2 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+658% up!
Level 10 For 3 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+737% up!
Level 11 For 3 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+763% up!
Level 15 For 4 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+868% up!
Level 17 For 4 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+921% up!
Level 19 For 5 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+974% up!
Level 20 For 5 times during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+1000% up!

How to Get[edit | edit source]

References[edit | edit source]