(SSR) King Crimson/Scaling
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Command Skill[edit | edit source]
Level 1 | For 3 turns invalidate all damage during enemy movement, and reduce the enemies action count by 3 upon activation! Furthermore, at the end of enemy movement, deal 9999% damage to all enemies that ignores defense and partially ignores defense skills and give +1 to their action and force skip to the next turn! |
Level 20 | For 3 turns invalidate all damage during enemy movement, and reduce the enemies action count by 3 upon activation! Furthermore, at the end of enemy movement, deal 99999% damage to all enemies that ignores defense and partially ignores defense skills and give +1 to their action and force skip to the next turn! |
Ability[edit | edit source]
Level 1 | Once during a Round, If HP becomes 50% or more multiply ATK by 3, movement distance by 2 and Smash range +30% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 2 | Once during a Round, If HP becomes 50% or more multiply ATK by 3.16, movement distance by 2.05 and Smash range +32% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 3 | Once during a Round, If HP becomes 50% or more multiply ATK by 3.32, movement distance by 2.11 and Smash range +34% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 4 | Once during a Round, If HP becomes 50% or more multiply ATK by 3.47, movement distance by 2.16 and Smash range +36% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 5 | Once during a Round, If HP becomes 50% or more multiply ATK by 3.63, movement distance by 2.21 and Smash range +38% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 6 | Once during a Round, If HP becomes 50% or more multiply ATK by 3.79, movement distance by 2.26 and Smash range +41% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 7 | Once during a Round, If HP becomes 50% or more multiply ATK by 3.95, movement distance by 2.32 and Smash range +43% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 8 | Once during a Round, If HP becomes 50% or more multiply ATK by 4.11, movement distance by 2.37 and Smash range +45% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 9 | Once during a Round, If HP becomes 50% or more multiply ATK by 4.26, movement distance by 2.42 and Smash range +47% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 10 | Once during a Round, If HP becomes 50% or more multiply ATK by 4.42, movement distance by 2.47 and Smash range +49% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 11 | Once during a Round, If HP becomes 50% or more multiply ATK by 4.58, movement distance by 2.53 and Smash range +51% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 12 | Once during a Round, If HP becomes 50% or more multiply ATK by 4.74, movement distance by 2.58 and Smash range +53% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 13 | Once during a Round, If HP becomes 50% or more multiply ATK by 4.89, movement distance by 2.63 and Smash range +55% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 16 | Once during a Round, If HP becomes 50% or more multiply ATK by 5.37, movement distance by 2.79 and Smash range +62% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 18 | Once during a Round, If HP becomes 50% or more multiply ATK by 5.68, movement distance by 2.89 and Smash range +66% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 19 | Once during a Round, If HP becomes 50% or more multiply ATK by 5.84, movement distance by 2.95 and Smash range +68% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 20 | Once during a Round, If HP becomes 50% or more multiply ATK by 6, movement distance by 3 and Smash range +70% up! Once activated, this effect doesn't expire even if HP drops below 50%! |