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(SSR) Melone (Login Bonus)
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メローネ | ||||
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Info | ||||
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Rarity: | Melone | Stand User | ||
Attribute: | Vento Aureo | |||
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Stats | ||||
Attack: | ||||
HP: | Passione Squadra Esecuzioni | |||
A member of the Assassination team. He controls an automatic tracking stand with a very strong ego. He has a unique sense of fashion. |
Main Info
Abilities
Leader Skill
Nurturing assassin
Grant all allies double Smash
Command Skill
See also: Scaling
Reassemble
For two turns this unit will become furniture, and become completely invincible! Furthermore, deal 550% damage to all enemies who come into contact with this unit while in this state.
Ability


His talent is perfect
2
When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+100% for 2 turns! |
Break Skill

Madness tolerance | |
Disable the effects of area skills Madness |
Scaling
Ability[edit | edit source]
Level 1 | When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+100% for 2 turns! |
Level 2 | When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+121% for 2 turns! |
Level 3 | When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+142% for 2 turns! |
Level 4 | When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+163% for 2 turns! |
Level 5 | When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+184% for 2 turns! |
Level 6 | When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+205% for 2 turns! |
Level 7 | When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+226% for 2 turns! |
Level 8 | When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+247% for 2 turns! |
Level 9 | When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+268% for 2 turns! |
Level 10 | When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+289% for 2 turns! |
Level 11 | When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+311% for 2 turns! |
Level 13 | When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+353% for 2 turns! |
Level 14 | When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+374% for 2 turns! |
See Also[edit | edit source]
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