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(SSR) Melone (Login Bonus)

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Melone (Login Bonus) small.png
Unit Melone (Login Bonus).png
メローネ
Bg SSR.png
Coin l SSR.png
Unit Melone (Login Bonus).png
Frame SSR Black.png
Info
Rarity:
Icon SSR.png
Melone Stand User
Attribute:
Icon Black.png
Vento Aureo
Baby Face
2.5/5
Stats
Attack:
HP: Passione
Squadra Esecuzioni

A member of the Assassination team. He controls an automatic tracking stand with a very strong ego. He has a unique sense of fashion.
List of Medals.png
Main Info

Abilities

Leader Skill

Nurturing assassin

Grant all allies double Smash

Command Skill

See also: Scaling

Reassemble

For two turns this unit will become furniture, and become completely invincible! Furthermore, deal 550% damage to all enemies who come into contact with this unit while in this state.

Ability

Unit list ability Black.png
Icon Skill SP.png
His talent is perfect
2
When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+100% for 2 turns!


Break Skill

Unit frame antiareaskill off.png
Iconbase antiareaskill off.png

Resist Madness off icon.png

Madness tolerance
Disable the effects of area skills Madness


Scaling

Ability[edit | edit source]

His talent is perfect
Level 1 When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+100% for 2 turns!
Level 2 When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+121% for 2 turns!
Level 3 When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+142% for 2 turns!
Level 4 When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+163% for 2 turns!
Level 5 When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+184% for 2 turns!
Level 6 When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+205% for 2 turns!
Level 7 When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+226% for 2 turns!
Level 8 When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+247% for 2 turns!
Level 9 When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+268% for 2 turns!
Level 10 When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+289% for 2 turns!
Level 11 When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+311% for 2 turns!
Level 13 When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+353% for 2 turns!
Level 14 When a unit with this Ability is in Standby, allies on the field will gain +1 extra Smash, and ATK+374% for 2 turns!

See Also[edit | edit source]