(SSR) N'Doul (Polar Star)
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ンドゥール | ||||
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Info | ||||
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Rarity: | N'Doul | Stand User | ||
Attribute: | Stardust Crusaders | |||
Stats | ||||
Attack: | 2890 | |||
HP: | 6590 | |||
A blind young man who is loyal to DIO and not afraid of death. |
Main Info
Abilities
Link Skill
See also: Scaling
Sonar tracking
When enemy reinforcements appear, all allies' ATK and Smash range +50%, and delay enemy reinforcements by adding +1 to their action count!
Command Skill
God of the earth "Geb"
Select an enemy and deal damage based on the current round number x 1000%. For 2 turns, at the end of an ally's action, deal weak point hit damage x 200% damage to the nearest enemy!
Ability
Precise water hammer
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Whenever an enemy or ally ends an action or enemy reinforcement drops, deal 50% defense ignoring damage to all enemies. Each activation increases the damage dealt by +5%, with a max of 150% damage a Round! |
Break Skill
Pain invalid | |
Disable the effects of area skills Pain |
Intimidation tolerance | |
Disable the effects of area skills Intimidation |
Scaling
Link Skill[edit | edit source]
Level 1 | When enemy reinforcements appear, all allies' ATK and Smash range +50%, and delay enemy reinforcements by adding +1 to their action count! |
Level 5 | When enemy reinforcements appear, all allies' ATK and Smash range +61%, and delay enemy reinforcements by adding +1 to their action count! |
Level 7 | When enemy reinforcements appear, all allies' ATK and Smash range +66%, and delay enemy reinforcements by adding +2 to their action count! |
Level 11 | When enemy reinforcements appear, all allies' ATK and Smash range +76%, and delay enemy reinforcements by adding +2 to their action count! |
Level 17 | When enemy reinforcements appear, all allies' ATK and Smash range +92%, and delay enemy reinforcements by adding +3 to their action count! |
Level 20 | When enemy reinforcements appear, all allies' ATK and Smash range +100%, and delay enemy reinforcements by adding +4 to their action count! |
Command Skill[edit | edit source]
Level 1 | Select an enemy and deal damage based on the current round number x 1000%. For 2 turns, at the end of an ally's action, deal weak point hit damage x 200% damage to the nearest enemy! |
Level 20 | Select an enemy and deal damage based on the current round number x 2500%. For 2 turns, at the end of an ally's action, deal weak point hit damage x 400% damage to the nearest enemy! |
Ability[edit | edit source]
Level 1 | Whenever an enemy or ally ends an action or enemy reinforcement drops, deal 50% defense ignoring damage to all enemies. Each activation increases the damage dealt by +5%, with a max of 150% damage a Round! |
Level 7 | Whenever an enemy or ally ends an action or enemy reinforcement drops, deal 66% defense ignoring damage to all enemies. Each activation increases the damage dealt by +7%, with a max of 197% damage a Round! |
How to Get[edit | edit source]
- Diamond Gacha
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