(SSR) N'Doul (Polar Star)

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ンドゥール
Polar Star unit
Info
Rarity:
N'Doul Stand User
Attribute:
Stardust Crusaders
Geb
2/5
Stats
Attack: 2890
HP: 6590

A blind young man who is loyal to DIO and not afraid of death.
Main Info

Abilities

Link Skill

See also: Scaling

Sonar tracking

When enemy reinforcements appear, all allies' ATK and Smash range +50%, and delay enemy reinforcements by adding +1 to their action count!

Command Skill

God of the earth "Geb"

Select an enemy and deal damage based on the current round number x 1000%. For 2 turns, at the end of an ally's action, deal weak point hit damage x 200% damage to the nearest enemy!

Ability

Precise water hammer
?
Whenever an enemy or ally ends an action or enemy reinforcement drops, deal 50% defense ignoring damage to all enemies. Each activation increases the damage dealt by +5%, with a max of 150% damage a Round!


Break Skill

Pain invalid
Disable the effects of area skills Pain


Intimidation tolerance
Disable the effects of area skills Intimidation


Scaling

Link Skill[edit | edit source]

Sonar tracking
Level 1 When enemy reinforcements appear, all allies' ATK and Smash range +50%, and delay enemy reinforcements by adding +1 to their action count!
Level 5 When enemy reinforcements appear, all allies' ATK and Smash range +61%, and delay enemy reinforcements by adding +1 to their action count!
Level 7 When enemy reinforcements appear, all allies' ATK and Smash range +66%, and delay enemy reinforcements by adding +2 to their action count!
Level 11 When enemy reinforcements appear, all allies' ATK and Smash range +76%, and delay enemy reinforcements by adding +2 to their action count!
Level 17 When enemy reinforcements appear, all allies' ATK and Smash range +92%, and delay enemy reinforcements by adding +3 to their action count!
Level 20 When enemy reinforcements appear, all allies' ATK and Smash range +100%, and delay enemy reinforcements by adding +4 to their action count!

Command Skill[edit | edit source]

God of the earth "Geb"
Level 1 Select an enemy and deal damage based on the current round number x 1000%. For 2 turns, at the end of an ally's action, deal weak point hit damage x 200% damage to the nearest enemy!
Level 20 Select an enemy and deal damage based on the current round number x 2500%. For 2 turns, at the end of an ally's action, deal weak point hit damage x 400% damage to the nearest enemy!

Ability[edit | edit source]

Precise water hammer
Level 1 Whenever an enemy or ally ends an action or enemy reinforcement drops, deal 50% defense ignoring damage to all enemies. Each activation increases the damage dealt by +5%, with a max of 150% damage a Round!
Level 7 Whenever an enemy or ally ends an action or enemy reinforcement drops, deal 66% defense ignoring damage to all enemies. Each activation increases the damage dealt by +7%, with a max of 197% damage a Round!

How to Get[edit | edit source]

  • Diamond Gacha