(SSR) Narancia Ghirga (Giorno Giovanna)

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ジョルノ・ジョバァーナ(ナランチャ・ギルガ)
Limited unit
Info
Rarity:
Narancia Ghirga Stand User
Attribute:
Vento Aureo
Aerosmith
3/5
Stats
Attack: 4570
HP: 5450 Team Bucciarati
Passione

The spirits of Giorno and Narancia were switched by Chariot Requiem's ability.
Main Info
This is a Limited unit

Abilities

Leader Skill

Super fast fighter

White attributes and Team Bucciarati members movement distance +120%!

Command Skill

See also: Scaling

Come on, Aerosmith!

Upon activation gain counter immunity, the ability to pass through items and other units, as well as +150% movement distance! During this movement if an enemy unit touches the wall, deal 250% damage to them! Furthermore, when the hit counter increases by a multiple of 10, deal 1000% damage to the enemy!

Ability

I feel cool
3
For up to 2 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+400% for all allies and the enemies defence will be set to 0 for 1 turn!


Break Skill

Pain invalid
Disable the effects of area skills Pain


Confusion tolerance
Disable the effects of area skills Confusion


Scaling

Command Skill[edit | edit source]

Come on, Aerosmith!
Level 1 Upon activation gain counter immunity, the ability to pass through items and other units, as well as +150% movement distance! During this movement if an enemy unit touches the wall, deal 250% damage to them! Furthermore, when the hit counter increases by a multiple of 10, deal 1000% damage to the enemy!
Level 20 Upon activation gain counter immunity, the ability to pass through items and other units, as well as +300% movement distance! During this movement if an enemy unit touches the wall, deal 500% damage to them! Furthermore, when the hit counter increases by a multiple of 10, deal 5000% damage to the enemy!

Ability[edit | edit source]

I feel cool
Level 1 For up to 2 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+400% for all allies and the enemies defence will be set to 0 for 1 turn!
Level 2 For up to 2 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+442% for all allies and the enemies defence will be set to 0 for 1 turn!
Level 3 For up to 2 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+484% for all allies and the enemies defence will be set to 0 for 1 turn!
Level 4 For up to 2 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+526% for all allies and the enemies defence will be set to 0 for 1 turn!
Level 5 For up to 3 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+568% for all allies and the enemies defence will be set to 0 for 1 turn!
Level 6 For up to 3 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+611% for all allies and the enemies defence will be set to 0 for 1 turn!
Level 7 For up to 3 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+653% for all allies and the enemies defence will be set to 0 for 1 turn!

How to Get[edit | edit source]

  • Diamond Gacha

See Also[edit | edit source]