(SSR) Rohan Kishibe and Koichi Hirose

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岸辺露伴&広瀬康一
Super Advent unit
Info
Rarity:
Rohan Kishibe
Koichi Hirose
Stand User
Attribute:
Diamond Is Unbreakable
Heaven's Door and Echoes【ACT2】
3.5/5
Stats
Attack: 5060
HP: 4610

After overcoming many difficulties together, the two's friendship deepens.
Main Info
This is a Super Advent unit (SP).

Abilities

Leader Skill

A popular manga artist and a kindhearted boy

At the start of the round, if there are 3 or more allied units on the field, Skill Gauge increases to MAX

Command Skill

See also: Scaling

You'll become a book and be blown away by "us"

Grant a weak point to all enemies for 1 turn and blow away allies and enemies at a movement of 200% with 250% damage being dealt to enemies in contact with your allies! Furthermore, gain ATK+250%, Smash range +25%, number of Smashes +1 and additional movement of 200%! When you Smash, deal 350% damage surrounding the allies and enemies in that range!

Ability

Standby Boost
3
When a unit with this ability is in standby, all allies gain Smash+1 and 3x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 50% HP and for 2 turns, 50% damage and Skill Gauge increased by 30%!


Break Skill

Pain invalid
Disable the effects of area skills Pain


Madness tolerance
Disable the effects of area skills Madness


Scaling

Command Skill[edit | edit source]

You'll become a book and be blown away by "us"
Level 1 Grant a weak point to all enemies for 1 turn and blow away allies and enemies at a movement of 200% with 250% damage being dealt to enemies in contact with your allies! Furthermore, gain ATK+250%, Smash range +25%, number of Smashes+1 and additional movement of 200%! When you Smash, deal 350% damage surrounding the allies and enemies in that range!
Level 20 Grant a weak point to all enemies for 1 turn and blow away allies and enemies at a movement of 400% with 750% damage being dealt to enemies in contact with your allies! Furthermore, gain ATK+950%, Smash range + 150%, number of Smashes +4 and additional movement of 400%! When you Smash, deal 750% damage surrounding the allies and enemies in that range!

Ability[edit | edit source]

Standby Boost
Level 1 When a unit with this ability is in standby, all allies gain Smash +1 and 3x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 50% HP and for 2 turns, 50% damage and Skill Gauge increased by 30%!
Level 8 When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 68% HP and for 2 turns, 57% damage and Skill Gauge increased by 41%!
Level 9 When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 71% HP and for 2 turns, 58% damage and Skill Gauge increased by 43%!
Level 10 When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 74% HP and for 2 turns, 59% damage and Skill Gauge increased by 44%!
Level 12 When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 79% HP and for 2 turns, 62% damage and Skill Gauge increased by 47%!
Level 13 When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 82% HP and for 2 turns, 63% damage and Skill Gauge increased by 49%!
Level 14 When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 84% HP and for 2 turns, 64% damage and Skill Gauge increased by 51%!
Level 15 When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 87% HP and for 2 turns, 65% damage and Skill Gauge increased by 52%!
Level 20 When a unit with this ability is in standby, all allies gain Smash +3 and 5x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 100% HP and for 2 turns, 70% damage and Skill Gauge increased by 60%!
Equips

Recommended Equips[edit | edit source]

Abilities[edit | edit source]


Yoshihiro Kira (Green)
Increase ATK for 2 turns when the unit is in Standby.

How to Get[edit | edit source]

  • Diamond Gacha

References[edit | edit source]