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(SSR) Rohan Kishibe and Koichi Hirose

岸辺露伴&広瀬康一 | ||||
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Info | ||||
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Rarity: | Rohan Kishibe Koichi Hirose |
Stand User | ||
Attribute: | Diamond Is Unbreakable | |||
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Stats | ||||
Attack: | 5060 | |||
HP: | 4610 | |||
After overcoming many difficulties together, the two's friendship deepens. |
Abilities
Leader Skill
A popular manga artist and a kindhearted boy
At the start of the round, if there are 3 or more allied units on the field, Skill Gauge increases to MAX
Command Skill
See also: Scaling
You'll become a book and be blown away by "us"
Grant a weak point to all enemies for 1 turn and blow away allies and enemies at a movement of 200% with 250% damage being dealt to enemies in contact with your allies! Furthermore, gain ATK+250%, Smash range +25%, number of Smashes +1 and additional movement of 200%! When you Smash, deal 350% damage surrounding the allies and enemies in that range!
Ability


When a unit with this ability is in standby, all allies gain Smash+1 and 3x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 50% HP and for 2 turns, 50% damage and Skill Gauge increased by 30%! |
Break Skill

Pain invalid | |
Disable the effects of area skills Pain |

Madness tolerance | |
Disable the effects of area skills Madness |
Command Skill[edit | edit source]
Level 1 | Grant a weak point to all enemies for 1 turn and blow away allies and enemies at a movement of 200% with 250% damage being dealt to enemies in contact with your allies! Furthermore, gain ATK+250%, Smash range +25%, number of Smashes+1 and additional movement of 200%! When you Smash, deal 350% damage surrounding the allies and enemies in that range! |
Level 20 | Grant a weak point to all enemies for 1 turn and blow away allies and enemies at a movement of 400% with 750% damage being dealt to enemies in contact with your allies! Furthermore, gain ATK+950%, Smash range + 150%, number of Smashes +4 and additional movement of 400%! When you Smash, deal 750% damage surrounding the allies and enemies in that range! |
Ability[edit | edit source]
Level 1 | When a unit with this ability is in standby, all allies gain Smash +1 and 3x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 50% HP and for 2 turns, 50% damage and Skill Gauge increased by 30%! |
Level 8 | When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 68% HP and for 2 turns, 57% damage and Skill Gauge increased by 41%! |
Level 9 | When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 71% HP and for 2 turns, 58% damage and Skill Gauge increased by 43%! |
Level 10 | When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 74% HP and for 2 turns, 59% damage and Skill Gauge increased by 44%! |
Level 12 | When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 79% HP and for 2 turns, 62% damage and Skill Gauge increased by 47%! |
Level 13 | When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 82% HP and for 2 turns, 63% damage and Skill Gauge increased by 49%! |
Level 14 | When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 84% HP and for 2 turns, 64% damage and Skill Gauge increased by 51%! |
Level 15 | When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 87% HP and for 2 turns, 65% damage and Skill Gauge increased by 52%! |
Level 20 | When a unit with this ability is in standby, all allies gain Smash +3 and 5x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 100% HP and for 2 turns, 70% damage and Skill Gauge increased by 60%! |
Recommended Equips[edit | edit source]
Abilities[edit | edit source]
Yoshihiro Kira (Green) | |
Increase ATK for 2 turns when the unit is in Standby. |
How to Get[edit | edit source]
- Diamond Gacha
References[edit | edit source]
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