(SSR) Vanilla Ice (Polar Star)
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ヴァニラ・アイス | ||||
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Info | ||||
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Rarity: | Vanilla Ice | Stand User | ||
Attribute: | Stardust Crusader | |||
Stats | ||||
Attack: | ||||
HP: | Vampire | |||
While he has a deep sense of loyalty, his character is so black that he has been described as being absent minded. |
Main Info
Abilities
Link Skill
See also: Scaling
A man whose anger doesn't end
Blue attributes gain immunity to abnormal effects
Command Skill
YOU WILL NOOOOOT
After activation, if you suffer lethal damage, you will return only once and deal 1200% damage to all enemies and add +2 action counts!
Ability
Yes... with pleasure...
2
When a unit with this ability is on Standby, all allies gain movement distance +50% for 2 turns |
Break Skill
Confusion invalid | |
Disable the effects of area skills Confusion |
Tactics tolerance | |
Disable the effects of area skills Tactics |
Scaling
Link Skill[edit | edit source]
Level 1 | Blue attributes gain immunity to abnormal effects |
Level 2 | Blue attributes gain immunity to abnormal effects and ATK+20% |
Level 3 | Blue attributes gain immunity to abnormal effects and ATK+20%, HP+10% |
Level 4 | Blue and Black attributes gain immunity to abnormal effects and ATK+20%, HP+10% |
Level 5 | Blue and Black attributes gain immunity to abnormal effects and ATK+20%, HP+20% |
Level 6 | Blue and Black attributes gain immunity to abnormal effects and ATK+25%, HP+25% |
Level 7 | Blue, Black, and Red attributes gain immunity to abnormal effects and ATK+30%, HP+30% |
Level 11 | Blue, Black, and Red attributes gain immunity to abnormal effects and ATK+50%, HP+50% |
Level 12 | Blue, Black, and Red attributes gain immunity to abnormal effects and ATK+55%, HP+55% |
Level 13 | Blue, Black, and Red attributes gain immunity to abnormal effects and ATK+60%, HP+60% |
Level 15 | Blue, Black, Red, and Green attributes gain immunity to abnormal effects and ATK+65%, HP+65% |
Level 20 | All attributes other than White gain immunity to abnormal effects and ATK+90%, HP+90% |
Command Skill[edit | edit source]
Level 1 | After activation, if you suffer lethal damage, you will return only once and deal 1200% damage to all enemies and add +2 action counts! |
Level 2 | After activation, if you suffer lethal damage, you will return only once and deal 2453% damage to all enemies and add +2 action counts! |
Level 20 | After activation, if you suffer lethal damage, you will return only once and deal 25000% damage to all enemies and add +2 action counts! |
Ability[edit | edit source]
Level 1 | When a unit with this ability is on Standby, all allies gain movement distance +50% for 2 turns |
Level 4 | When a unit with this ability is on Standby, all allies gain movement distance +74% for 2 turns |
Level 6 | When a unit with this ability is on Standby, all allies gain movement distance +89% for 2 turns |
Level 7 | When a unit with this ability is on Standby, all allies gain movement distance +97% for 2 turns |
Level 14 | When a unit with this ability is on Standby, all allies gain movement distance +153% for 2 turns |
Level 17 | When a unit with this ability is on Standby, all allies gain movement distance +176% for 2 turns |
How to Get[edit | edit source]
References[edit | edit source]
See Also[edit | edit source]
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