Expert Challenge:Diavolo

From JoJoSS Wiki
Jump to navigation Jump to search
Expert Challenge Diavolo popup.png
Main Info
Expert Diavolo is the 18th Expert challenge to be added to the game.
Enemies

Round One[edit | edit source]

Unit Command Skill Abilities Aura
Coin m Enemy Silver SSR.png
Risotto Nero small.png


“I’ll have you die…”
Deal damage to all enemies inside of a large circular range
I know how to kill you! - Lv 3
If the number of this that you perform doesn’t exceed “10” hits, then the unit that acted will take 100,000 fixed damage!

Scattering of scissors
Scatter scissors around this unit every time an ally or enemy units action ends

Item DEF Boost - Lv 30
Increase this units defence according to the amount of items placed on the field!

First Reinforcement Wave
Coin m Enemy Silver SR.png
Illuso (Mirror world) small.png


Mirror World
Upon appearing the mirror world will be cast onto the field, and units will no longer be able to use their Command Skills.

Skill Gauge DEF Boost
Cut damage in relation to how much Skill Gauge is currently accumulated.

You’re done...
Upon appearance increase the Skill Gauge by 60%

Smash Invalid
Avoid all Smash attacks.

Coin m Enemy Silver SR.png
Melone (Good luck coming back!) small.png


Combo Damage Cut
Cut the damage that this unit would receive in accordance to the combo counter.

Combo Skill Gauge Counter
Reduce the Skill Gauge at the end of the action in accordance to the combo counter.

Pain icon.png

Pain
Coin m Enemy White SR.png
Ghiaccio (Link Skill) small.png


Condensed Armour
After the combo counter goes above 5 hits, the damage to this unit will become 1!

Combo ATK Boost - Lv 3
Increase this units damage in accordance to the number of hits!

Count Boost - Lv 3
Reduce this units action count by 4.

Pain icon.png

Pain
Second Reinforcement Wave
Coin m Enemy Black SR.png
Polpo (Pu fuuuh) small.png


Pu Fuuuh~
Deal 120% damage to all team members on the field at the end of this units move.

Count limit
If this units action count increase to 4 or more, set the action count to 0!

Death Combo Counter - Lv 10
When this unit dies, the ATK will become 10x more per hit!

Coin m Enemy Gold SR.png
Squalo (One by one!) small.png


One by one
Deal damage to the closest enemy within a large circular range!
I’ll make you pay for this
At the end of your teams move, if the combo counter is 10 or less this units action count will be set to 0.

I will kill him for you...
When an enemy unit dies, increase the action count by 5 and reduce this units ATK!

Coin m Enemy Green SR.png
Tiziano (As expected) small.png


Just as planned
When this unit appears, halve the ATK of all team members on the field.

Our “Victory” is the only thing that matters
Protect all allied units from damage.

For the sake of our victory...
When this unit dies, recover the HP of enemy units and increase their ATK 1.5x!

Third Reinforcement Wave
Coin m Enemy Red SSR.png
King Crimson (Technical Tower Battle) small.png


Meaningless act
If any allied unit attempts to use a Command Skill inside of a medium circular range, cancel the Command Skill!

I’ll make sure you disappear
At the start of the turn deal damage to the team member closest to this unit.

Only the result will remain
Force a new turn at the end of this units action.

Fear icon.png

Fear
Coin m Enemy Green SR.png
Cioccolata (Don't you dare!) small.png


Clinging Mold
While this unit is on the field, team members won’t be able to recover HP!

Endless Curiosity:
At the start of the turn reduce the Skill Gauge by 3!

Give me a look of Despair
Set this units action count to 0 at the end of the turn.

So cruel
Units that move near to this unit will be stopped, and damage will be dealt to them, blowing them away!

Coin m Enemy Red SR.png
Secco (Polar Star) small.png


Primitive Talent
At the end of enemy or allied units actions, if your action count is 5 or less, recover 10% HP!

Psychotic Teacher
Skill Gauge Pool is reduced to 1/5

Combo ATK Boost - Lv 3
Increase this units damage in accordance to the number of hits!

Count Boost - Lv 3
Reduce this units action count by 4.

Round Two[edit | edit source]

Unit Command Skill Abilities Aura
Coin m Enemy Blue SR.png
Leaky-Eye Luca (Link Skill) small.png


Intense Blow
Deal damage to all enemies within a small circular range!
I’m the one who’s talking now!
When this unit is on the field, team members will no longer be able to increase the enemies action count!

HP Damage cut
Cut damage to this unit the closer the unit is to maximum HP

Coin m Enemy Black SR.png
Scolippi (It's easier to accept it...) small.png


Slave of Fate
Decrease the Skill Gauge by 3 at the start of the turn.

It’s easier to accept it...
Skill Gauge Pool is reduced to 1/5

Skill Gauge DEF Down
The more Skill Gauge you currently have, the lower this units DEF.

Coin m Enemy Blue SR.png
Mario Zucchero (I will come to you) small.png


Money hunting gang
Decrease the Skill Gauge by 2 when this unit dies.

Invisible Mystery
Upon field appearance ATK up and this unit will disappear! Furthermore it will avoid all contact hits with a certain chance.

Count Limit
If this units action count increase to 4 or more, set the action count to 0!

Coin m Enemy Gold SR.png
Sale (I'm gonna do it you bastard!) small.png


Fixed Defence
Contact hits will only deal 1 damage to this unit.

The “Power” is steadily increasing
Deal counter damage at the end of team members actions in accordance to the combo counter.

Intimidation icon.png

Intimidation
First Reinforcement Wave
Coin m Enemy Black SR.png
Prosciutto small.png


The Grateful Dead
ATK up effects will not take effect while Prosciutto is on the field.

Thoroughness
At the start of the turn reduce all enemies action counts by 3!

Smash Resistance - Lv 5
Smash damage received by this unit is 1/1000 the usual amount.

Fear icon.png

Fear
Coin m Enemy Black SR.png
Pesci (Link Skill) small.png


Beach Boy!
Deal damage to all enemies within a large circular range!
It’s time
At the end of the turn, this unit will deal damage to the team member closest to him.

Count Boost - Lv 3
Reduce this units action count by 4.

Item DEF Boost - LV 30
Increase this units defence according to the amount of items placed on the field!

Coin m Enemy Silver SR.png
Jean Pierre Polnareff (You should've been cautious!) small.png


Unwavering Mental Power
If this unit would receive a contact hit, stop the unit, and deal counter damage to the unit that attacked this one!

Combo ATK Boost - Lv 3
Increase this units damage in accordance to the number of hits!

Count Boost - Lv 3
Reduce this units action count by 4.

Coin m Enemy Silver SR.png
Formaggio (Link Skill) small.png


Little Feet
Deal damage to all enemies within a small circular range, and reduce their size.
There's only one way to use this
When this unit is on the field, reduce team members smash range by 1/4!

Avoidance
Avoid 99% of all contact hits.

Count Limit
If this units action count increase to 5 or more, set the action count to 0!

Second Reinforcement Wave
Coin m Enemy Green SR.png
Pannacotta Fugo small.png


UBASHAAAA
Deal 100% damage of the closest team members remaining HP.
How many times have I taught you this!?
While this unit is on the field, when the combo counter goes above 5 hits, deal counter damage for every extra hit that happens past 5 hits.

1more
When this unit kills a team member, just once it’ll be able to move again!

Smash Resistance - Lv 5
Smash damage received by this unit is 1/1000 the usual amount.

Coin m Enemy Green SR.png
Notorious B.I.G (GYAAH!) small.png


The power of a grudge
Deal damage to the enemy in accordance to the combo counter when this unit dies.

Dead Body
Contact damage taken by this unit is 1/50 the usual amount.

GYAHHH!
If the hit counter does not exceed 8 hits at the end of a team members action, deal a fixed 5000 damage to all team members!

Round Three[edit | edit source]

Coin m Enemy Gold SR.png
Jonathan Joestar (Time Attack) small.png


Jonathan Joestar (Time Attack)
Aura: Intimidation: If a team member touches this aura, they won’t be able to use Command Skills for 5 turns.

Command Skill: Who will be the first to lose: Deal 500% damage to all enemies within a medium circular range, and deal 300% ATK based damage when team members hit each other after being blown away.

Abilities: I won’t stop beating you until you cry!: At the beginning of the turn set this units action count to 0.

It’s not a tactic! It’s courage!: If this unit takes contact damage, reduce the skill gauge by 1!

Reinforcement Wave One[edit | edit source]

Coin m Enemy Green SR.png
Joseph Joestar (Before the action) small.png


Joseph Joestar (Before the action)
Aura: Tactics. If a team member touches this aura, they won’t be able to increase enemy units action counts for 7 turns.

Abilities: Skill Gauge DEF Down: The more skill gauge you currently have, the lower this units DEF.

Smash Attack Weakness: This unit will receive 100 times the normal damage from Smash attacks.

Contact Attack Weakness: This unit will receive 100 times the normal damage from Contact attacks.


Coin m Enemy White SR.png
Josuke Higashikata small.png


Josuke Higashikata
Command Skill: Dora!: Deal 300% damage to all team members within a medium circular range and blow them away.

Abilities: Great: If the combo counter is 10 or more, set this units action count to 0.

My Fighting Spirit is coming alive: Set this units action count to 0 when the skill gauge is max!

Kindest Stand Ability: At the end of this units move, recover HP of all enemy units!


Coin m Enemy Red SR.png
Jotaro Kujo (Limited) small.png


Jotaro Kujo (Limited)
Command Skill: OraOraOra Rush: Blow away enemies within a medium circular range, dealing +200% damage! Furthermore deal an extra 400% damage to the black attribute!

Abilities: Same type of stand: This units abilities will still activate during time stop.

Pretty good type: After 10 hits all damage to this unit will become 1

I’ll be the judge!: Set this units action count to 0 at the end of the turn.

Reinforcement Wave Two[edit | edit source]

Coin m Enemy Silver SR.png
Bruno Bucciarati (Platinum Ring) small.png


Bruno Bucciarati (Platinum Ring)
Aura: Mischief. If a team member touches this aura, they won’t be able to accumulate skill gauge for the team for 7 turns.

Command Skill: I’ll get rid of you!: Deal damage to all team members within a medium circular range.

Abilities: Amazing Strength: When a team member would perform a contact hit on this unit, stop that team member, deal damage and move to a new area on the field, dealing damage in a small circular range.

I didn’t sweat: Decrease the skill gauge by 1 bar at the end of team members actions.


Coin m Enemy Black SR.png
Leone Abbacchio (Platinum Ring) small.png


Leone Abbacchio (Platinum Ring)
Abilities: Preparedness: Ignore any defence skills and deal damage to team members.

Unravel and kill the enemy!: When a team member would perform a contact hit on this unit, stop their movement and deal counter damage.

Tracking Lv 5: At the end of the turn decrease all enemy units action count by 5.

Combo Damage cut: Cut the damage to this unit in accordance to the combo hit counter.


Coin m Enemy Blue SR.png
Narancia Ghirga (Platinum Ring) small.png


Narancia Ghirga (Platinum Ring)
Command Skill: Random Shooting: Deal damage to all team members within a large circular range!

Abilities: I’ll follow your orders!: If your team members hit do not surpass 5 hits or more, deal damage to all team members!

Incomplete: Avoid 90% of all contact attacks, and deal counter damage!

Count Boost lv 3: Reduce this units action count by 4.

Reinforcement Wave Three[edit | edit source]

Coin m Enemy Black SR.png
Giorno Giovanna (Tower Battle) small.png


Giorno Giovanna (Tower Battle)
Abilities: End of this Mosquito: At the end of every turn, deal damage to the closest team member! (500k)

You’ll never reach the truth: While this unit is on the field, team members smashes will be sealed.

The ability to give life Lv 10: At the end of a team member or enemies action, restore the HP of all enemy units by 50%!

Count Boost lv 5: Reduce this units action count by 6


Coin m Enemy Red SR.png
Guido Mista (Login Bonus) small.png


Guido Mista (Login Bonus)
Command Skill: Support Fire lv 3: Deal 300% damage in accordance to the enemies attack, to all team members within a large circular range.

Abilities: Combo ATK Boost lv 3: Increase this units damage in accordance to the number of hits!

Count Boost lv 3: Reduce this units action count by 4.


Coin m Enemy Gold SR.png
Trish Una (Custom Campaign) small.png


Trish Una (Custom Campaign)
Aura: Intimidation: If a team member touches this units aura, seal the command skill!

Command Skill: I’ll kill you!: Deal damage to all team members within a small circular range.

Abilities: You’re not coming: When this unit appears on the field, half the movement distance of all your team members.

Softness: When this unit appears on the field, cut the damage all enemy units take by 50%!

Round Four (Final Round)[edit | edit source]

Coin m Enemy Red SSR.png
Vinegar Doppio (SP Campaign) small.png


Vinegar Doppio (SP Campaign)
Aura: Pain: Deal 20,000 damage to all team members who touch this area skill.

Abilities: Two Beings: When this units HP drops below 50%, increase it’s ATK!

This is it: Increase this units ATK in accordance to the number of items on the field.

Count Limit: If this units action count increase to 4 or more, set the action count to 0!

Reinforcement Wave One[edit | edit source]

Coin m Enemy Red SSR.png
Vinegar Doppio small.png


Vinegar Doppio
Aura: Pain: Deal 30,000 damage to all team members who touch this area skill.

Abilities: I have no choice but to erase you: Deal 6 hits of damage to all team members within a medium circular range around this unit

This is it: Increase this units ATK in accordance to the number of items on the field.

Item DEF Boost lv 30: Increase this units defence in accordance to the number of items on the field.

Reinforcement Wave Two[edit | edit source]

Coin m Enemy Silver SSR.png
Diavolo small.png


Diavolo
Aura: Fear. Reduce units who touch this area skills travel distance by 95%!

Abilities: Meaningless Act: If any allied unit attempts to use a command skill inside of a medium circular range, cancel the command skill!

Only the result will remain: Force a new turn at the end of this units action.

I’ll make sure you disappear: At the start of the turn deal damage to the team member closest to this unit.

Reinforcement Wave Three[edit | edit source]

Coin m Enemy Black SSR.png
Diavolo (Tower Battle) small.png


Diavolo (Tower Battle)
Abilities: Meaningless Act: If any allied unit attempts to use a command skill inside of a large circular range, cancel the command skill!

The emperor is me, Diavolo!: At the start of the turn, recover 50% of your HP!

Only the result will remain: Force a new turn at the end of this units action.

Count Boost lv 5: Reduce this units action count by 6

Reinforcement Wave Four[edit | edit source]

Coin m Enemy Red SSR.png
Diavolo (Expert Challenge) small.png


Diavolo (Expert Challenge)
Abilities: Meaningless Act: If any allied unit attempts to use a command skill inside of a large circular range, cancel the command skill!

I’ll make sure you disappear: At the start of the turn deal damage to the team member closest to this unit.

You won’t remain in this world!!: At the end of your team members actions deal a fixed 60,000 damage to the team member closest to this unit.

Smash Resistance Lv 10: Smash damage that would be taken by this unit is reduced to 1/10000 of the normal amount.

Reinforcement Wave Five[edit | edit source]

Coin m Enemy Red SSR.png
Diavolo (Limited) small.png


Diavolo (Limited)
Aura: Madness: Reduce the damage team members who touch this area would do by 70%!

Ability: Oh… WHAT AM I LOOKING AT?!

There is also a small chance that instead of Diavolo appearing, SP DiavoloDoppio can appear as the final enemy.


Coin m Enemy Black SSR.png
Diavolo and Vinegar Doppio small.png


Diavolo and Vinegar Doppio
Abilities: Meaningless Act: If any allied unit attempts to use a command skill inside of a large circular range, cancel the command skill!

HP Damage cut: Cut damage to this unit the closer the unit is to maximum HP

Two Beings: When this units HP drops below 50%, increase it’s ATK!

You won’t remain in this world!!: At the end of your team members actions deal a fixed 60,000 damage to the team member closest to this unit.

Drops

Quest Drops[edit | edit source]

The following list of units are the drops that you can attain in the mission, not including R and N units:

Coin m SSR.png
Vinegar Doppio (SP Campaign) small.png


Coin m SSR.png
Diavolo (Expert Challenge) small.png


Coin m SR.png
Jonathan Joestar (Sendo Hamon Overdrive!) small.png


Coin m SR.png
Joseph Joestar (Escape) small.png


Coin m SR.png
Jotaro Kujo (Ora Rush) small.png


Coin m SR.png
Josuke Higashikata (I have a surgeon get it out) small.png


Coin m SR.png
Giorno Giovanna (Buongiorno) small.png


Coin m SR.png
Bruno Bucciarati (Do it!) small.png


Coin m SR.png
Guido Mista (Blow in!) small.png


Coin m SR.png
Narancia Ghirga (You are there!) small.png


Coin m SR.png
Pannacotta Fugo (Are you messing with me?!) small.png


Coin m SR.png
Leone Abbacchio (A place to calm down) small.png


Coin m SR.png
Trish Una (A slaughter!) small.png


Coin m SR.png
Mario Zucchero (I will come to you) small.png


Coin m SR.png
Sale (I have the "upper hand"!) small.png


Coin m SR.png
Formaggio (No turning back) small.png


Coin m SR.png
Pesci (Great!) small.png


Coin m SR.png
Notorious B.I.G (GYAAH!) small.png


Chest Unit[edit | edit source]

The unit needed to open the chest for this mission is (R) Vinegar Doppio (Loyalty).

Coin m R.png
Vinegar Doppio (Loyalty) small.png


Unit skillcolor Red.png