(SSR) Diavolo/Scaling

From JoJoSS Wiki
Jump to navigation Jump to search

Command Skill[edit | edit source]

This is a test
Level 1 Deal 2500% damage to all enemies within a large circular range, and reduce the enemy action count -3! Furthermore, for 2 moves all enemy damage is nullified during their movement, and upon the enemies action ending deal 9999% DEF ignoring and partial DEF skill ignoring damage! Furthermore, give all enemy units +1 action count, and force a new turn!
Level 13 Deal 35658% damage to all enemies within a large circular range, and reduce the enemy action count -3! Furthermore, for 2 moves all enemy damage is nullified during their movement, and upon the enemies action ending deal 66841% DEF ignoring and partial DEF skill ignoring damage! Furthermore, give all enemy units +1 action count, and force a new turn!
Level 20 Deal 55000% damage to all enemies within a large circular range, and reduce the enemy action count -3! Furthermore, for 2 moves all enemy damage is nullified during their movement, and upon the enemies action ending deal 99999% DEF ignoring and partial DEF skill ignoring damage! Furthermore, give all enemy units +1 action count, and force a new turn!

Ability[edit | edit source]

It remains the same!
Level 1 Up to twice during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +25% and movement distance +200%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 3 times per mission)
Level 2 Up to 3 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +26% and movement distance +205%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 3 times per mission)
Level 3 Up to 3 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +28% and movement distance +211%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 3 times per mission)
Level 4 Up to 3 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +29% and movement distance +216%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 4 times per mission)
Level 6 Up to 3 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +32% and movement distance +226%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 4 times per mission)
Level 7 Up to 3 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +33% and movement distance +232%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 4 times per mission)
Level 8 Up to 4 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +34% and movement distance +237%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 5 times per mission)
Level 9 Up to 4 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +36% and movement distance +242%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 5 times per mission)
Level 11 Up to 4 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +38% and movement distance +253%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 5 times per mission)
Level 12 Up to 4 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +39% and movement distance +258%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 5 times per mission)
Level 13 Up to 4 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +41% and movement distance +263%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 5 times per mission)