(SSR) Diavolo/Scaling
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Command Skill[edit | edit source]
Level 1 | Deal 2500% damage to all enemies within a large circular range, and reduce the enemy action count -3! Furthermore, for 2 moves all enemy damage is nullified during their movement, and upon the enemies action ending deal 9999% DEF ignoring and partial DEF skill ignoring damage! Furthermore, give all enemy units +1 action count, and force a new turn! |
Level 13 | Deal 35658% damage to all enemies within a large circular range, and reduce the enemy action count -3! Furthermore, for 2 moves all enemy damage is nullified during their movement, and upon the enemies action ending deal 66841% DEF ignoring and partial DEF skill ignoring damage! Furthermore, give all enemy units +1 action count, and force a new turn! |
Level 20 | Deal 55000% damage to all enemies within a large circular range, and reduce the enemy action count -3! Furthermore, for 2 moves all enemy damage is nullified during their movement, and upon the enemies action ending deal 99999% DEF ignoring and partial DEF skill ignoring damage! Furthermore, give all enemy units +1 action count, and force a new turn! |
Ability[edit | edit source]
Level 1 | Up to twice during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +25% and movement distance +200%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 3 times per mission) |
Level 2 | Up to 3 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +26% and movement distance +205%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 3 times per mission) |
Level 3 | Up to 3 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +28% and movement distance +211%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 3 times per mission) |
Level 4 | Up to 3 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +29% and movement distance +216%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 4 times per mission) |
Level 6 | Up to 3 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +32% and movement distance +226%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 4 times per mission) |
Level 7 | Up to 3 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +33% and movement distance +232%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 4 times per mission) |
Level 8 | Up to 4 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +34% and movement distance +237%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 5 times per mission) |
Level 9 | Up to 4 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +36% and movement distance +242%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 5 times per mission) |
Level 11 | Up to 4 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +38% and movement distance +253%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 5 times per mission) |
Level 12 | Up to 4 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +39% and movement distance +258%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 5 times per mission) |
Level 13 | Up to 4 times during the mission, you can use an additional Soul Chip! Upon doing so, the allied units will gain Smash range +41% and movement distance +263%! Furthermore, the Skill Gauge consumption will be set to 0 just once! (These effects can be stacked 5 times per mission) |