(SSR) Chariot Requiem (Polar Star)

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Chariot Requiem (Polar Star) small.png
Unit Chariot Requiem (Polar Star).png
チャリオッツ・レクイエム
Polar Star unit
Bg SSR.png
Coin l SSR.png
Unit Chariot Requiem (Polar Star).png
Frame SSR Silver.png
Info
Rarity:
Icon SSR.png
Chariot Requiem Stand User
Attribute:
Icon Silver.png
Vento Aureo
Chariot Requiem
1/5
Stats
Attack:
HP:

A Stand that evolved from Silver Chariot, with the power of the "Arrow".
List of Medals.png
Main Info

Abilities

Link Skill

See also: Scaling

Runaway Requiem

At the start of the Round, there’s a 90% chance that both of these effects will occur: For two turns all allies will gain counter immunity, and their ATK will increase 2x

Command Skill

Beginning of the play

This can only be activated once per Round, and upon activation the enemy and ally HP will recover by 10%, and the Skill Gauge will become MAX! This also will force a new turn start.

Ability

Unit list ability Silver.png
Icon Skill SP.png
Unusual situation
2
Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+150%!


Break Skill

Unit frame antiareaskill on.png
Iconbase antiareaskill on.png

Resist Confusion on icon.png

Confusion invalid
Disable the effects of area skills Confusion


Unit frame antiareaskill off.png
Iconbase antiareaskill off.png

Resist Madness off icon.png

Madness tolerance
Disable the effects of area skills Madness


Scaling

Link Skill[edit | edit source]

Runaway Requiem
Level 1 At the start of the Round, there’s a 90% chance that both of these effects will occur: For two turns all allies will gain counter immunity, and their ATK will increase 2x
Level 2 At the start of the Round, there’s a 91% chance that both of these effects will occur: For two turns all allies will gain counter immunity, and their ATK will increase 2.11x
Level 3 At the start of the Round, there’s a 91% chance that both of these effects will occur: For two turns all allies will gain counter immunity, and their ATK will increase 2.21x
Level 4 At the start of the Round, there’s a 92% chance that both of these effects will occur: For two turns all allies will gain counter immunity, and their ATK will increase 2.32x
Level 5 At the start of the Round, there’s a 92% chance that both of these effects will occur: For two turns all allies will gain counter immunity, and their ATK will increase 2.42x
Level 6 At the start of the Round, there’s a 93% chance that both of these effects will occur: For three turns all allies will gain counter immunity, and their ATK will increase 2.53x
Level 7 At the start of the Round, there’s a 93% chance that both of these effects will occur: For three turns all allies will gain counter immunity, and their ATK will increase 2.63x
Level 16 At the start of the Round, there’s a 98% chance that both of these effects will occur: For three turns all allies will gain counter immunity, and their ATK will increase 3.58x
Level 20 At the start of the Round, there’s a 100% chance that both of these effects will occur: For four turns all allies will gain counter immunity, and their ATK will increase 4x

Command Skill[edit | edit source]

Beginning of the play
Level 1 This can only be activated once per Round, and upon activation the enemy and ally HP will recover by 10%, and the Skill Gauge will become MAX! This also will force a new turn start.
Level 20 This can only be activated once per Round, and upon activation the enemy and ally HP will recover by 30%, and the Skill Gauge will become MAX! This also will force a new turn start.

Ability[edit | edit source]

Unusual situation
Level 1 Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+150%!
Level 2 Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+174%!
Level 3 Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+197%!
Level 4 Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+221%!
Level 5 Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+245%!
Level 6 Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+268%!
Level 7 Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+292%!

How to Get[edit | edit source]