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(SSR) Diavolo (Custom Campaign)
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ディアボロ | ||||
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Info | ||||
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Rarity: | Diavolo | Stand User | ||
Attribute: | Vento Aureo | |||
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Stats | ||||
Attack: | 3980 | |||
HP: | 5590 | Passione | ||
The "boss" of Passione. He lives his life erasing his past, to ensure that nobody will ever discover his true identity. |
Main Info
Abilities
Leader Skill
See also: Scaling
Emperor's charisma
Black attributes and Passione members HP+40%, Smash range +40%
Command Skill
You're already within my range!
For 2 turns after activation, gain 75% damage cut and counter status! When an enemy touches you, deals 800% damage and stops his movement! Further add +1 to the action count!
Ability


Future prediction
2
One turn after the field appearance, own ATK+300%! Increase Skill Gauge by 10%! The ATK up effect continues throughout the Round! |
Break Skill
This unit can have any Break Skill (except Destruction)*
Scaling
Link Skill[edit | edit source]
Level 1 | Black attributes and Passione members and Smash range +10% |
Level 5 | Black attributes and Passione members and Smash range +16% |
Level 6 | Black attributes and Passione members and Smash range +18% |
Level 9 | Black attributes and Passione members and Smash range +19% |
Level 11 | Black attributes and Passione members and Smash range +26% |
Level 12 | Black attributes and Passione members and Smash range +27% |
Level 15 | Black attributes and Passione members and Smash range +32% |
Level 17 | Black attributes and Passione members and Smash range +35% |
Level 18 | Black attributes and Passione members and Smash range +37% |
Level 19 | Black attributes and Passione members and Smash range +38% |
Level 20 | Black attributes and Passione members and Smash range +40% |
Command Skill[edit | edit source]
Level 1 | For 2 turns after activation, gain 75% damage cut and counter status! When an enemy touches you, deals 800% damage and stops his movement! Further add +1 to the action count! |
Level 20 | For 2 turns after activation, gain 75% damage cut and counter status! When an enemy touches you, deals 7200% damage and stops his movement! Further add +1 to the action count! |
Ability[edit | edit source]
Level 1 | One turn after the field appearance, own ATK+300%! Increase Skill Gauge by 10%! The ATK up effect continues throughout the Round! |
Level 6 | One turn after the field appearance, own ATK+537%! Increase Skill Gauge by 34%! The ATK up effect continues throughout the Round! |
Level 8 | One turn after the field appearance, own ATK+632%! Increase Skill Gauge by 43%! The ATK up effect continues throughout the Round! |
Level 10 | One turn after the field appearance, own ATK+726%! Increase Skill Gauge by 53%! The ATK up effect continues throughout the Round! |
Level 11 | One turn after the field appearance, own ATK+774%! Increase Skill Gauge by 57%! The ATK up effect continues throughout the Round! |
Level 12 | One turn after the field appearance, own ATK+821%! Increase Skill Gauge by 62%! The ATK up effect continues throughout the Round! |
Level 13 | One turn after the field appearance, own ATK+868%! Increase Skill Gauge by 67%! The ATK up effect continues throughout the Round! |
Level 15 | One turn after the field appearance, own ATK+963%! Increase Skill Gauge by 76%! The ATK up effect continues throughout the Round! |
Level 17 | One turn after the field appearance, own ATK+1058%! Increase Skill Gauge by 86%! The ATK up effect continues throughout the Round! |
Level 18 | One turn after the field appearance, own ATK+1105%! Increase Skill Gauge by 91%! The ATK up effect continues throughout the Round! |
Level 19 | One turn after the field appearance, own ATK+1153%! Increase Skill Gauge by 95%! The ATK up effect continues throughout the Round! |
Level 20 | One turn after the field appearance, own ATK+1200%! Increase Skill Gauge by 100%! The ATK up effect continues throughout the Round! |
How to Get[edit | edit source]
- Custom Campaign Event
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