(SSR) King Crimson
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キング・クリムゾン | ||||
| ||||
Info | ||||
---|---|---|---|---|
Rarity: | King Crimson The Boss |
Stand User | ||
Attribute: | Vento Aureo | |||
Stats | ||||
Attack: | / 9400 | |||
HP: | / 9560 | Passione | ||
The Stand of Passione's "boss". Nobody knows the users true identity. |
Main Info
This is a Super Advent unit (SP).
Abilities
Leader Skill
Invincible ability
Passione members ATK+80%, Skill Gauge increases by 2 at the start of every turn
Command Skill
See also: Scaling
King Crimson
For 3 turns () invalidate all damage during enemy movement, and reduce the enemies action count by 3 upon activation! Furthermore, at the end of enemy movement, deal 9999% damage to all enemies that ignores defense and partially ignores defense skills and give +1 to their action and force skip to the next turn!Ability
Power to reign
3
Once during a Round, If HP becomes 50% or more multiply ATK by 3, movement distance by 2 and Smash range +30% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Break Skill
Mischief invalid | |
Disable the effects of area skills Mischief |
Destruction | |
You can destroy area skills up to 1 time |
Scaling
Command Skill[edit | edit source]
Level 1 | For 3 turns invalidate all damage during enemy movement, and reduce the enemies action count by 3 upon activation! Furthermore, at the end of enemy movement, deal 9999% damage to all enemies that ignores defense and partially ignores defense skills and give +1 to their action and force skip to the next turn! |
Level 20 | For 3 turns invalidate all damage during enemy movement, and reduce the enemies action count by 3 upon activation! Furthermore, at the end of enemy movement, deal 99999% damage to all enemies that ignores defense and partially ignores defense skills and give +1 to their action and force skip to the next turn! |
Ability[edit | edit source]
Level 1 | Once during a Round, If HP becomes 50% or more multiply ATK by 3, movement distance by 2 and Smash range +30% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 2 | Once during a Round, If HP becomes 50% or more multiply ATK by 3.16, movement distance by 2.05 and Smash range +32% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 3 | Once during a Round, If HP becomes 50% or more multiply ATK by 3.32, movement distance by 2.11 and Smash range +34% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 4 | Once during a Round, If HP becomes 50% or more multiply ATK by 3.47, movement distance by 2.16 and Smash range +36% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 5 | Once during a Round, If HP becomes 50% or more multiply ATK by 3.63, movement distance by 2.21 and Smash range +38% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 6 | Once during a Round, If HP becomes 50% or more multiply ATK by 3.79, movement distance by 2.26 and Smash range +41% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 7 | Once during a Round, If HP becomes 50% or more multiply ATK by 3.95, movement distance by 2.32 and Smash range +43% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 8 | Once during a Round, If HP becomes 50% or more multiply ATK by 4.11, movement distance by 2.37 and Smash range +45% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 9 | Once during a Round, If HP becomes 50% or more multiply ATK by 4.26, movement distance by 2.42 and Smash range +47% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 10 | Once during a Round, If HP becomes 50% or more multiply ATK by 4.42, movement distance by 2.47 and Smash range +49% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 11 | Once during a Round, If HP becomes 50% or more multiply ATK by 4.58, movement distance by 2.53 and Smash range +51% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 12 | Once during a Round, If HP becomes 50% or more multiply ATK by 4.74, movement distance by 2.58 and Smash range +53% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 13 | Once during a Round, If HP becomes 50% or more multiply ATK by 4.89, movement distance by 2.63 and Smash range +55% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 16 | Once during a Round, If HP becomes 50% or more multiply ATK by 5.37, movement distance by 2.79 and Smash range +62% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 18 | Once during a Round, If HP becomes 50% or more multiply ATK by 5.68, movement distance by 2.89 and Smash range +66% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 19 | Once during a Round, If HP becomes 50% or more multiply ATK by 5.84, movement distance by 2.95 and Smash range +68% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Level 20 | Once during a Round, If HP becomes 50% or more multiply ATK by 6, movement distance by 3 and Smash range +70% up! Once activated, this effect doesn't expire even if HP drops below 50%! |
Equips
Recommended Equips[edit | edit source]
Abilities[edit | edit source]
Jean Pierre Polnareff (Login Bonus) | |
Increases ATK. |
Bruno Bucciarati (Login Bonus) | |
Gain ATK in exchange of removing the Smash. |
Bruno Bucciarati | |
Adds +1 to enemy action count at the start of turn for 3 turns, guarantees use of CS although must be equiped to team leader. |
Builds
Command Skill build[edit | edit source]
Standard Slots | SP Slot | Description | |||
---|---|---|---|---|---|
This build is focused to increase highly King Crimson's ATK. Make sure to have a unit with enemy action delay to support him, because you lack HP and the damage you will take will be doubled. Try to activate your Command Skill before doing anything. | |||||
Alternatives | |||||
If you have enough dupes of Brutrish and you KC is Lv. 100, you can replace Polnareff with this duo. |
Smash Build[edit | edit source]
Standard Slots | SP Slot | Description | |||
---|---|---|---|---|---|
The standard build for Silver Smash used in regular missions. Using this build allows you to take stats from a unit in the standby slot(For example, SP Abbacchio) with a large amount of stats, and move all that gain to KC for the cost of one ability slot, and then use SR Risotto's ability in turn with an item spawning team member to increase the damage even further. | |||||
Alternatives | |||||
By replacing SR Risotto with Limited Polnareff, the unit is now completely usable on Tech Alpha missions, and will be able to kill most enemies with no effort due to the large amount of damage you can generate from Pesci taking stats from a silver unit with Plat Yukako equipped to their variable slot, combined with ignoring enemy defences with Polnareff's ability. |
Overview
Overview[edit | edit source]
B
A
A
C
A
E
- Deals huge defense ignoring damage without moving.
- Can ignore Stroheim's suicide explosion if he dies while time skip.
- The Command Skill remains for 3 turns, so it helps to kill Stand users that cancels the CS if they appear as reinforcement.
- Low HP. It can require a support that increases enemy's action count to allow the usage of his CS.
Demonstration
Demonstration
As Enemy[edit | edit source]
King Crimson | |
In a close range to himself, disables the use of the Command Skill. |
How to Get[edit | edit source]
- Diamond Gacha
Trivia[edit | edit source]
- This is the first unit that has the Stand as name instead the user.
See Also[edit | edit source]
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