(SSR) Giorno Giovanna (Platinum Ring)

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Giorno Giovanna (Platinum Ring) small.png
Unit Giorno Giovanna (Platinum Ring).png
ジョルノ・ジョバァーナ
Platinum unit
Bg SSR.png
Coin l SSR.png
Unit Giorno Giovanna (Platinum Ring).png
Frame SSR Gold.png
Info
Rarity:
Icon SSR.png
Giorno Giovanna Stand User
Attribute:
Icon Gold.png
Vento Aureo
Gold Experience
3/5
Stats
Attack:
HP: Team Bucciarati
Passione

A boy who dreams to be a gangster. When he meets Bucciarati, destiny is set in motion.
List of Medals.png
Main Info

Abilities

Leader Skill

Death battle growth

Passione members ATK+60%, movement distance +50%, Smash range +30%

Command Skill

See also: Scaling

It's a "piranha"...

Continue moving with ATK+500% and movement distance +350%! Tap up to 3 times during movement to deal 800% damage x 10 hits to enemies within range (medium circle size)! When stopping, deal 1500% damage to the enemy with the highest HP!

Ability

Unit list ability Gold.png
Icon Skill SP.png
Ability to create
3
HP+5000 and for 2 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!


Break Skill

Unit frame antiareaskill on.png
Iconbase antiareaskill on.png

Resist Pain on icon.png

Pain invalid
Disable the effects of area skills Pain


Unit frame antiareaskill off.png
Iconbase antiareaskill off.png

Resist Intimidation off icon.png

Intimidation tolerance
Disable the effects of area skills Intimidation


Scaling

Command Skill[edit | edit source]

It's a "piranha"...
Level 1 Continue moving with ATK+500% and movement distance +350%! Tap up to 3 times during movement to deal 800% damage x 10 hits to enemies within range (medium circle size)! When stopping, deal 1500% damage to the enemy with the highest HP!
Level 20 Continue moving with ATK+2000% and movement distance +700%! Tap up to 3 times during movement to deal 4500% damage x 10 hits to enemies within range (medium circle size)! When stopping, deal 50000% damage to the enemy with the highest HP!

Ability[edit | edit source]

Ability to create ExpandCollapse
Level 1 HP+5000 and for 2 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 2 HP+10000 and for 2 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 3 HP+15000 and for 2 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 4 HP+20000 and for 2 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 5 HP+25000 and for 2 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 6 HP+30000 and for 2 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 7 HP+35000 and for 3 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 8 HP+40000 and for 3 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 9 HP+45000 and for 3 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 10 HP+50000 and for 3 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 11 HP+55000 and for 4 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 12 HP+60000 and for 4 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 13 HP+65000 and for 4 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 14 HP+70000 and for 4 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 15 HP+75000 and for 4 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 16 HP+80000 and for 4 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 17 HP+85000 and for 5 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 18 HP+90000 and for 5 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 19 HP+95000 and for 5 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
Level 20 HP+100000 and for 5 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!

How to Get[edit | edit source]

  • Ultimate Quest
  • Platinum Ring Exchange

Enhancements[edit | edit source]

September 24, 2020
- Leader Skill:
Passione members ATK+40%, movement distance +25%, Smash range +10%

- Command Skill:
Continue moving with ATK+250% and movement distance +150%! Tap up to 3 times during movement to deal 200% damage x 10 hits to enemies within range (medium circle size)! When stopping, deal 1000% damage to the enemy with the highest HP!

- Ability:
HP+2500 and for 2 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!

Trivia[edit | edit source]

  • The artwork of this unit is the one used in the ending of 'Freek'N You' song.