(SSR) Joseph Joestar and Caesar A. Zeppeli (Positive and Negative Hamon)

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ジョセフ・ジョースター&シーザー・A・ツェペリ
Super Advent unit
Info
Rarity:
Joseph Joestar
Caesar A. Zeppeli
Hamon User
Attribute:
Battle Tendency
Hamon User
3/5
Stats
Attack:
HP:

Despite their differences, over time they gradually come to terms with each other and surprise Stroheim with their coordinated combination play in their confrontation with Kars.
Main Info

Abilities

Leader Skill

Fellow pupils tied by bonds

At the start of the Round, +1 enemy action count and Hamon users ATK+70%

Command Skill

See also: Scaling

Positive and Negative Hamon

Select one enemy, deal 1200% of defense-ignoring damage! Furthermore, deal 200% damage to enemies in multiple layers from the center of the target and recover ally's HP by 1% and remove negative effects from the circular ripples!

Ability

See also: Builds

Double Joker
0
Increase ATK by 1 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 1 from the same attribute you possess!


Break Skill

Intimidation invalid
Disable the effects of area skills Intimidation


Pain tolerance
Disable the effects of area skills Pain


Scaling

Command Skill[edit | edit source]

Positive and Negative Hamon
Level 1 Select one enemy, deal 1200% of defense-ignoring damage! Furthermore, deal 200% damage to enemies in multiple layers from the center of the target and recover ally's HP by 1% and remove negative effects from the circular ripples!.
Level 20 Select one enemy, deal 35000% of defense-ignoring damage! Furthermore, deal 2000% damage to enemies in multiple layers from the center of the target and recover ally's HP by 10% and remove negative effects from the circular ripples!

Ability[edit | edit source]

Double Joker
Level 1 Increase ATK by 1 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 1 from the same attribute you possess!
Level 3 Increase ATK by 3 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 2 from the same attribute you possess!
Level 4 Increase ATK by 4 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 2 from the same attribute you possess!
Level 5 Increase ATK by 5 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 2 from the same attribute you possess!
Level 6 Increase ATK by 6 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 3 from the same attribute you possess!
Level 7 Increase ATK by 7 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 3 from the same attribute you possess!
Level 8 Increase ATK by 8 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 3 from the same attribute you possess!
Level 10 Increase ATK by 10 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 3 from the same attribute you possess!
Level 11 Increase ATK by 11 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 4 from the same attribute you possess!
Level 12 Increase ATK by 12 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 4 from the same attribute you possess!
Level 13 Increase ATK by 13 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 4 from the same attribute you possess!
Level 14 Increase ATK by 14 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 4 from the same attribute you possess!
Level 16 Increase ATK by 16 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 5 from the same attribute you possess!
Builds

Zombie[edit | edit source]

Joker Slot Standar Slots SP Slot Description






Focus on don't run out of Gauge and use the Rush to deal masive damage and the Command Skill to recover HP and deal defense ignoring damage. The CS deals just 13 hits. Tapping will not count as Smash or hit. With enough Gauge, you can suicide your unit to clean the field from traps.

YouTube preview

Alternatives



  • Remove items from the field (Plat Avdol or Plat Esidisi).
  • More base damage (Akira).
Overview

Overview[edit | edit source]

B
B
A
A
B
C
  • Decent Leader Skill for Hamon users.
  • Command Skill ignores defense, heals, and remove debuffs from allies.
  • Joker Slot grants them a lot of versatility.
  • Being a Hamon user makes them not be boosted by a lot of the better Leader Skills and Link Skills.

How to Get[edit | edit source]

  • Diamond Gacha

References[edit | edit source]

See Also[edit | edit source]

See Also[edit | edit source]