(SSR) Mannish Boy (Death Thirteen)

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Mannish Boy (Death Thirteen) small.png
Unit Mannish Boy (Death Thirteen).png
マニッシュ・ボーイ
Advent unit
Bg SSR.png
Coin l SSR.png
Unit Mannish Boy (Death Thirteen).png
Frame SSR Blue.png
Info
Rarity:
Icon SSR.png
Mannish Boy Stand User
Attribute:
Icon Blue.png
Stardust Crusaders
Death 13
4.5/5
Stats
Attack:
HP:

He has the brain of a genius at the age of eleven months. He has teeth that look like fangs, and a smooth personality.
List of Medals.png
Main Info

Abilities

Leader Skill

Absolute Fear

Enemy's mobility is reduced by 50%!

Command Skill

Death 13

Turn the field into an amusement park for 2 turns! While changed, enemies receive weak point attribute damage, and their ATK is forced to 1000! Furthermore, at the end of every enemy and ally action, deal 550% damage to the nearest enemy!

Ability

Unit list ability Blue.png
Icon Skill SP.png
Eleven months
4
Activate when there is 1 or less ally on the field! For 2 turns, the increase/decrease of the action count for the enemies on the field is reversed, and the higher the action count, the more damage the enemy receives!


Break Skill

Unit frame antiareaskill on.png
Iconbase antiareaskill on.png

Resist Madness on icon.png

Madness invalid
Disable the effects of area skills Madness


Unit frame antiareaskill off.png
Iconbase antiareaskill off.png

Resist Pain off icon.png

Pain tolerance
Disable the effects of area skills Pain


Scaling

Command Skill[edit | edit source]

Death 13
Level 1 Turn the field into an amusement park for 2 turns! While changed, enemies receive weak point attribute damage, and their ATK is forced to 1000! Furthermore, at the end of every enemy and ally action, deal 550% damage to the nearest enemy!
Level 17 Turn the field into an amusement park for 2 turns! While changed, enemies receive weak point attribute damage, and their ATK is forced to 1000! Furthermore, at the end of every enemy and ally action, deal 4718% damage to the nearest enemy!

Ability[edit | edit source]

Eleven months
Level 1 Activate when there is 1 or less ally on the field! For 2 turns, the increase/decrease of the action count for the enemies on the field is reversed, and the higher the action count, the more damage the enemy receives!
Level 6 Activate when there is 2 or less ally on the field! For 2 turns, the increase/decrease of the action count for the enemies on the field is reversed, and the higher the action count, the more damage the enemy receives!
Level 7 Activate when there is 2 or less ally on the field! For 2 turns, the increase/decrease of the action count for the enemies on the field is reversed, and the higher the action count, the more damage the enemy receives!
Demonstration

Demonstration

How to Get[edit | edit source]

  • Diamond Gacha

Gallery[edit | edit source]

References[edit | edit source]