(SSR) Risotto Nero (Expert Challenge)/Scaling

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Command Skill[edit | edit source]

I know "how I'll kill" you...
Level 1 Select one enemy and disappear from the field! At the end of enemy or ally action, deal 1000% damage to the selected target! Appear at the beginning of the next turn and deal 1200% damage to enemies around you!
Level 4 Select one enemy and disappear from the field! At the end of enemy or ally action, deal 2105% damage to the selected target! Appear at the beginning of the next turn and deal 4484% damage to enemies around you!

Ability[edit | edit source]

Crazy mind ExpandCollapse
Level 1 If all allies are Black attribute at the start of the turn, Blue attribute is added to effective attributes and the damage dealt to effective attributes is increased by 150%!
Level 2 If all allies are Black attribute at the start of the turn, Blue attribute is added to effective attributes and the damage dealt to effective attributes is increased by 155%!
Level 3 If all allies are Black attribute at the start of the turn, Blue attribute is added to effective attributes and the damage dealt to effective attributes is increased by 161%!
Level 4 If all allies are Black attribute at the start of the turn, Blue, and Red attributes are added to effective attributes and the damage dealt to effective attributes is increased by 166%!
Level 5 If all allies are Black attribute at the start of the turn, Blue, and Red attributes are added to effective attributes and the damage dealt to effective attributes is increased by 171%!
Level 7 If all allies are Black attribute at the start of the turn, Blue, and Red attributes are added to effective attributes and the damage dealt to effective attributes is increased by 182%!
Level 8 If all allies are Black attribute at the start of the turn, Blue, Red and Silver attributes are added to effective attributes and the damage dealt to effective attributes is increased by 187%!
Level 9 If all allies are Black attribute at the start of the turn, Blue, Red and Silver attributes are added to effective attributes and the damage dealt to effective attributes is increased by 192%!
Level 10 If all allies are Black attribute at the start of the turn, Blue, Red and Silver attributes are added to effective attributes and the damage dealt to effective attributes is increased by 197%!
Level 11 If all allies are Black attribute at the start of the turn, Blue, Red and Silver attributes are added to effective attributes and the damage dealt to effective attributes is increased by 203%!
Level 12 If all allies are Black attribute at the start of the turn, Blue, Red and Silver attributes are added to effective attributes and the damage dealt to effective attributes is increased by 208%!
Level 13 If all allies are Black attribute at the start of the turn, Blue, Red and Silver attributes are added to effective attributes and the damage dealt to effective attributes is increased by 213%!
Level 14 If all allies are Black attribute at the start of the turn, Blue, Red, Silver, and Gold attributes are added to effective attributes and the damage dealt to effective attributes is increased by 218%!
Level 16 If all allies are Black attribute at the start of the turn, Blue, Red, Silver, and Gold attributes are added to effective attributes and the damage dealt to effective attributes is increased by 229%!
Level 18 If all allies are Black attribute at the start of the turn, Blue, Red, Silver, Gold, and Green attributes are added to effective attributes and the damage dealt to effective attributes is increased by 239%!
Level 19 If all allies are Black attribute at the start of the turn, Blue, Red, Silver, Gold, and Green attributes are added to effective attributes and the damage dealt to effective attributes is increased by 245%!
Level 20 If all allies are Black attribute at the start of the turn, Blue, Red, Silver, Gold, Green, and Black attributes are added to effective attributes and the damage dealt to effective attributes is increased by 250%!