(SSR) Rohan Kishibe and Koichi Hirose

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Rohan Kishibe and Koichi Hirose small.png
Unit Rohan Kishibe and Koichi Hirose.png
岸辺露伴&広瀬康一
Super Advent unit
Bg SSR.png
Coin l SSR.png
Unit Rohan Kishibe and Koichi Hirose.png
Frame SSR Green.png
Info
Rarity:
Icon SSR.png
Rohan Kishibe
Koichi Hirose
Stand User
Attribute:
Icon Green.png
Diamond Is Unbreakable
Heaven's Door and Echoes【ACT2】
3.5/5
Stats
Attack: 5060
HP: 4610

After overcoming many difficulties together, the two's friendship deepens.
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Main Info
This is a Super Advent unit (SP).

Abilities

Leader Skill

A popular manga artist and a kindhearted boy

At the start of the round, if there are 3 or more allied units on the field, Skill Gauge increases to MAX

Command Skill

See also: Scaling

You'll become a book and be blown away by "us"

Grant a weak point to all enemies for 1 turn and blow away allies and enemies at a movement of 200% with 250% damage being dealt to enemies in contact with your allies! Furthermore, gain ATK+250%, Smash range +25%, number of Smashes +1 and additional movement of 200%! When you Smash, deal 350% damage surrounding the allies and enemies in that range!

Ability

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Icon Skill SP.png
Standby Boost
3
When a unit with this ability is in standby, all allies gain Smash+1 and 3x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 50% HP and for 2 turns, 50% damage and Skill Gauge increased by 30%!


Break Skill

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Iconbase antiareaskill on.png

Resist Pain on icon.png

Pain invalid
Disable the effects of area skills Pain


Unit frame antiareaskill off.png
Iconbase antiareaskill off.png

Resist Madness off icon.png

Madness tolerance
Disable the effects of area skills Madness


Scaling

Command Skill[edit | edit source]

You'll become a book and be blown away by "us"
Level 1 Grant a weak point to all enemies for 1 turn and blow away allies and enemies at a movement of 200% with 250% damage being dealt to enemies in contact with your allies! Furthermore, gain ATK+250%, Smash range +25%, number of Smashes+1 and additional movement of 200%! When you Smash, deal 350% damage surrounding the allies and enemies in that range!
Level 20 Grant a weak point to all enemies for 1 turn and blow away allies and enemies at a movement of 400% with 750% damage being dealt to enemies in contact with your allies! Furthermore, gain ATK+950%, Smash range + 150%, number of Smashes +4 and additional movement of 400%! When you Smash, deal 750% damage surrounding the allies and enemies in that range!

Ability[edit | edit source]

Standby Boost
Level 1 When a unit with this ability is in standby, all allies gain Smash +1 and 3x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 50% HP and for 2 turns, 50% damage and Skill Gauge increased by 30%!
Level 8 When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 68% HP and for 2 turns, 57% damage and Skill Gauge increased by 41%!
Level 9 When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 71% HP and for 2 turns, 58% damage and Skill Gauge increased by 43%!
Level 10 When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 74% HP and for 2 turns, 59% damage and Skill Gauge increased by 44%!
Level 12 When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 79% HP and for 2 turns, 62% damage and Skill Gauge increased by 47%!
Level 13 When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 82% HP and for 2 turns, 63% damage and Skill Gauge increased by 49%!
Level 14 When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 84% HP and for 2 turns, 64% damage and Skill Gauge increased by 51%!
Level 15 When a unit with this ability is in standby, all allies gain Smash +2 and 4x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 87% HP and for 2 turns, 65% damage and Skill Gauge increased by 52%!
Level 20 When a unit with this ability is in standby, all allies gain Smash +3 and 5x Skill Gauge accumulation! Furthermore, when you appear as a reinforcement, all allies gain 100% HP and for 2 turns, 70% damage and Skill Gauge increased by 60%!
Equips

Recommended Equips[edit | edit source]

Abilities[edit | edit source]

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Yoshihiro Kira (Green) small.png


Yoshihiro Kira (Green)
Increase ATK for 2 turns when the unit is in Standby.

How to Get[edit | edit source]

  • Diamond Gacha

References[edit | edit source]