(SSR) Wamuu (Crossbow)

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Wamuu (Crossbow) small.png
Unit Wamuu (Crossbow).png
ワムウ
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Coin l SSR.png
Unit Wamuu (Crossbow).png
Frame SSR Green.png
Info
Rarity:
Icon SSR.png
Wamuu Pillar Men
Attribute:
Icon Green.png
Battle Tendency
Pillar Men
2.5/5
Stats
Attack:
HP:

One of the three Pillar Men who were sleeping under Rome. He takes pride in his fighting skills, and wishes to fight with the strongest warriors. He uses the Wind Mode.
List of Medals.png
Main Info

Abilities

Leader Skill

True Fighter

Pillar men ATK+85%, HP+20% and movement distance +20%

Command Skill

Iron Ball Crossbow

Instead of moving, shoot an iron ball in the chosen direction. The iron ball deals 800% damage, pierces enemies, lowers mobility and adds +1 count to enemies!

Ability

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Icon Skill SP.png
Vampire horse chariot
2
If you do not Smash throughout your turn, receive ATK+500%, movement distance +350% and a weight boost when the next turn begins!


Break Skill

Unit frame antiareaskill on.png
Iconbase antiareaskill on.png

Resist Intimidation on icon.png

Intimidation invalid
Disable the effects of area skills Intimidation


Scaling

Command Skill[edit | edit source]

Iron Ball Crossbow
Level 1 Instead of moving, shoot an iron ball in the chosen direction. The iron ball deals 800% damage, pierces enemies, lowers mobility and adds +1 count to enemies!
Level 20 Instead of moving, shoot an iron ball in the chosen direction. The iron ball deals 3200% damage, pierces enemies, lowers mobility and adds +1 count to enemies!

Ability[edit | edit source]

Vampire horse chariot
Level 1 If you do not Smash throughout your turn, receive ATK+500%, movement distance +350% and a weight boost when the next turn begins!
Level 20 If you do not Smash throughout your turn, receive ATK+1500%, movement distance +600% and a weight boost when the next turn begins!

How to Get[edit | edit source]

Enhancements[edit | edit source]

October 29, 2019
- Leader Skill:
Pillar men ATK+25%, HP+10% and movement distance +10%

- Command Skill:
Instead of moving, shoot an iron ball in the chosen direction. The iron ball deals 400% damage, pierces enemies, lowers mobility and adds +1 count to enemies!

- Ability:
If you do not Smash throughout your turn, receive ATK+200%, movement distance +250% and a weight boost when the next turn begins!


References[edit | edit source]