(SSR) Chariot Requiem (Polar Star)/Scaling

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Link Skill[edit | edit source]

Runaway Requiem
Level 1 At the start of the Round, there’s a 90% chance that both of these effects will occur: For two turns all allies will gain counter immunity, and their ATK will increase 2x
Level 2 At the start of the Round, there’s a 91% chance that both of these effects will occur: For two turns all allies will gain counter immunity, and their ATK will increase 2.11x
Level 3 At the start of the Round, there’s a 91% chance that both of these effects will occur: For two turns all allies will gain counter immunity, and their ATK will increase 2.21x
Level 4 At the start of the Round, there’s a 92% chance that both of these effects will occur: For two turns all allies will gain counter immunity, and their ATK will increase 2.32x
Level 5 At the start of the Round, there’s a 92% chance that both of these effects will occur: For two turns all allies will gain counter immunity, and their ATK will increase 2.42x
Level 6 At the start of the Round, there’s a 93% chance that both of these effects will occur: For three turns all allies will gain counter immunity, and their ATK will increase 2.53x
Level 7 At the start of the Round, there’s a 93% chance that both of these effects will occur: For three turns all allies will gain counter immunity, and their ATK will increase 2.63x
Level 16 At the start of the Round, there’s a 98% chance that both of these effects will occur: For three turns all allies will gain counter immunity, and their ATK will increase 3.58x
Level 20 At the start of the Round, there’s a 100% chance that both of these effects will occur: For four turns all allies will gain counter immunity, and their ATK will increase 4x

Command Skill[edit | edit source]

Beginning of the play
Level 1 This can only be activated once per Round, and upon activation the enemy and ally HP will recover by 10%, and the Skill Gauge will become MAX! This also will force a new turn start.
Level 20 This can only be activated once per Round, and upon activation the enemy and ally HP will recover by 30%, and the Skill Gauge will become MAX! This also will force a new turn start.

Ability[edit | edit source]

Unusual situation
Level 1 Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+150%!
Level 2 Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+174%!
Level 3 Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+197%!
Level 4 Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+221%!
Level 5 Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+245%!
Level 6 Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+268%!
Level 7 Upon field appearance, force the enemy unit and allied units positions to be replaced! Furthermore, all allies and enemy units will gain ATK+292%!