(SSR) Narancia Ghirga (Giorno Giovanna)/Scaling
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Command Skill[edit | edit source]
Level 1 | Upon activation gain counter immunity, the ability to pass through items and other units, as well as +150% movement distance! During this movement if an enemy unit touches the wall, deal 250% damage to them! Furthermore, when the hit counter increases by a multiple of 10, deal 1000% damage to the enemy! |
Level 20 | Upon activation gain counter immunity, the ability to pass through items and other units, as well as +300% movement distance! During this movement if an enemy unit touches the wall, deal 500% damage to them! Furthermore, when the hit counter increases by a multiple of 10, deal 5000% damage to the enemy! |
Ability[edit | edit source]
Level 1 | For up to 2 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+400% for all allies and the enemies defence will be set to 0 for 1 turn! |
Level 2 | For up to 2 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+442% for all allies and the enemies defence will be set to 0 for 1 turn! |
Level 3 | For up to 2 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+484% for all allies and the enemies defence will be set to 0 for 1 turn! |
Level 4 | For up to 2 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+526% for all allies and the enemies defence will be set to 0 for 1 turn! |
Level 5 | For up to 3 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+568% for all allies and the enemies defence will be set to 0 for 1 turn! |
Level 6 | For up to 3 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+611% for all allies and the enemies defence will be set to 0 for 1 turn! |
Level 7 | For up to 3 times during the Round, when the hit counter surpasses 99 hits, return the hit counter to 1! Furthermore, at the time of the hit counter being reset to 1, gain ATK+653% for all allies and the enemies defence will be set to 0 for 1 turn! |