(SSR) Diavolo (Tower Battle)

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Diavolo (Tower Battle) small.png
Unit Diavolo (Tower Battle).png
ディアボロ
Tower Battle unit
Bg SSR.png
Coin l SSR.png
Unit Diavolo (Tower Battle).png
Frame SSR Black.png
Info
Rarity:
Icon SSR.png
Diavolo Stand User
Attribute:
Icon Black.png
Vento Aureo
King Crimson
2.5/5
Stats
Attack:
HP: Passione

The "boss" of Passione. He lives his life erasing his past, to ensure that nobody will ever discover his true identity.
List of Medals.png
Main Info

Abilities

Leader Skill

The Emperor who erases time

Reduce reinforcement enemy units action count -2

Command Skill

See also: Scaling

No longer in this world

For 1 time after activation, all enemy damage is nullified during their movement (
Tac status 559.png
), and upon the enemies action ending deal 1600% damage that ignores defense and partially ignores defense skills to the enemy who moved! Furthermore, give all enemy units +1 action count, and force a new turn!

Ability

Unit list ability Black.png
Icon Skill SP.png
Evil
3
Ability Capacity x ATK 500 up! Furthermore, when you appear on the field, all other allies will die!


Break Skill

Unit frame antiareaskill on.png
Iconbase antiareaskill on.png

Resist Pain on icon.png

Pain invalid
Disable the effects of area skills Pain


Unit frame antiareaskill off.png
Iconbase antiareaskill off.png

Resist Intimidation off icon.png

Intimidation tolerance
Disable the effects of area skills Intimidation


Scaling

Command Skill[edit | edit source]

No longer in this world
Level 1 For 1 time after activation, all enemy damage is nullified during their movement, and upon the enemies action ending deal 1600% damage that ignores defense and partially ignores defense skills to the enemy who moved! Furthermore, give all enemy units +1 action count, and force a new turn!
Level 20 For 1 time after activation, all enemy damage is nullified during their movement, and upon the enemies action ending deal 120000% damage that ignores defense and partially ignores defense skills to the enemy who moved! Furthermore, give all enemy units +1 action count, and force a new turn!

Ability[edit | edit source]

Evil
Level 1 Ability Capacity x ATK 500 up! Furthermore, when you appear on the field, all other allies will die!
Level 2 Ability Capacity x ATK 1000 up! Furthermore, when you appear on the field, all other allies will die!
Level 4 Ability Capacity x ATK 2000 up! Furthermore, when you appear on the field, all other allies will die!
Level 13 Ability Capacity x ATK 6500 up! Furthermore, when you appear on the field, all other allies will die!
Level 14 Ability Capacity x ATK 7000 up! Furthermore, when you appear on the field, all other allies will die!
Level 15 Ability Capacity x ATK 7500 up! Furthermore, when you appear on the field, all other allies will die!
Level 16 Ability Capacity x ATK 8000 up! Furthermore, when you appear on the field, all other allies will die!
Level 17 Ability Capacity x ATK 8500 up! Furthermore, when you appear on the field, all other allies will die!
Level 18 Ability Capacity x ATK 9000 up! Furthermore, when you appear on the field, all other allies will die!
Level 19 Ability Capacity x ATK 9500 up! Furthermore, when you appear on the field, all other allies will die!
Level 20 Ability Capacity x ATK 10000 up! Furthermore, when you appear on the field, all other allies will die!
Equips

Recommended Equips[edit | edit source]

Equips[edit | edit source]

Coin m SSR.png
Kars (Ultimate Lifeform's Isolation) small.png


Kars (Ultimate Lifeform's Isolation)
Create a doppelganger when an ally dies.
Coin m SR.png
Nukesaku (Satisfaction) small.png


Nukesaku (Satisfaction)
Increases ATK for each ally killed.
Coin m SSR.png
Prosciutto small.png


Prosciutto
ATK multiplier for each dead ally. This effect is activated at the start of each Round so it will last for the whole Quest.

Partners[edit | edit source]

How to Get[edit | edit source]

  • Tower Battle