Contents of the page: ExpandCollapse
This is a list of useful abilities, separated by purpose or operation formula.
Abilities that uses meta information about the unit's ability slots and capacity.
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High DIO
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For each "1" unused ability capacity: increase ATK+50%. For each "3" unused ability capacity: a charge of zero cost Command Skill!
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Diavolo (Limited)
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For each "5" used ability capacity ATK+250% and you will be able to use Command Skill once without needing Gauge! However, at the end of ally action, all enemies will be fully healed!
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See also: Joker
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Leone Abbacchio
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Replay: Increase HP by 1 and tap the Replay icon on the Ability Equipment screen to change to an ability with a cost of up to 1 from the same attribute you possess!
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Joseph Joestar (Chariot)
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Joker: Increase ATK by 1 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 1 from the same attribute you possess!
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Bruno Bucciarati and Leone Abbacchio
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Counterattack Replay: Increase Smash Range by 1 and tap the Joker icon on the Ability Equipment screen to change to an ability with a cost of up to 1 from the same attribute you possess!
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Giorno Giovanna (Power ahead)
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Holder of the arrow: All parameters are increased by 1 and tap the Joker icon on the Ability Equipment screen to change to an Ability with a cost of up to 1 from the same attribute you possess!
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Abilities that increases enemy turn count.
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Pesci
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For 2 turns from the appearance of the field, if a friend other than yourself is on the field at the start of the turn, increase the whole enemy action count +1 and own ATK+400% up!
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Yoshikage Kira (Sheer Heart Attack)
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When a unit with this Ability is on Standby, for 2 turns, all allies gain ATK+100% and counter immunity! When it appears on the field and for 2 turns, enemy action count +1 at the start of the turn!
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Rohan Kishibe ("Real" was written)
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When you appear on the field, grant all enemies a weak point and grant this state (HP and ATK can be viewed at the status display)! Furthermore for 3 turns, all enemies ATK 50% down and add +1 action count at the start of the turn!
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Bruno Bucciarati
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If the unit with this Ability equipped is in Leader, ATK+500% to all allies for 1 move! Furthermore, for 3 turns add +1 to action count to all enemies at the start of the turn!
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Abilities that does something before or after using Command Skill movement.
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Jonathan Joestar (SP)
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For 2 times during the Round, for 2 moves after the end of the action you selected your Command Skill, gain 10% Skill Gauge at the end of every ally and enemy action, furthermore damage received will turn to recovery!
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Bruno Bucciarati (Diavolo)
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If you activate the Command Skill, decrease the entire enemies action counts to 0! For each enemy action count reduced by "1" you will gain 10% Skill Gauge, and for two turns you'll also gain ATK+200%!
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Josuke Higashikata (Crazy D)
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When moving before activating your Command Skill, gain counter immunity and deal 900% surrounding rush damage in a small circular range until the Command Skill is activated!
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Dio Brando (able to touch me)
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When you select the Command Skill and move, reduce the count of all enemies to 0, and for 2 turns gain number of reduced counts x ATK 150%! Furthermore, during your action, deal 500% surrounding damage and absorb some of the damage given!
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Giorno Giovanna vs Diavolo
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When you select Command Skill and move, gain ATK+2500% and reverses the damage you receive for 3 moves including the current action! (Can be activated only once per Round)
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DIO (Blue)
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For up to two times per Round, upon activating the Command Skill your attack will increase by 2X! (Overlapping possible)
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Ken Oyanagi
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When you select the Command Skill and move, ATK+500% and movement distance +100%, and only once will your own Command Skill the Gauge consumption be 0! (Can activate 1 time during the Round)
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Kars (Ultimate lifeform Kars)
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When you select the Command Skill and move, at the end of the movement you'll gain an automatic 1more even if you haven't killed the enemy units! During this 1more all damage will be reversed into recovery, and all damage this unit deals will be increased by 2.5x!
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Abilities that grant base stats. Those are specially important since +% buff values are based of and Leader Skills multiplies those values first.
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Giorno Giovanna (Limited)
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Increase this unit HP by 20000! Furthermore, this units contact damage will be fixed at a value equal to this units maximum HP!
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Aya Tsuji (Login Bonus)
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Own ATK+2000, furthermore the damage towards the attribute your weak against becomes effective damage!
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Narancia Ghirga
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ATK+2500 and Smash range +10 up! Furthermore, if you Smash during your action, deal 1200% weak point damage to all enemies at the end of the action!
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Rohan Kishibe
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Own ATK+10000! Furthermore, at weak point hit time, for 2 turns, contact counter skills are ignored for all enemies and Skill Gauge increases by 4% per number of enemies!
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Giorno Giovanna (Platinum Ring)
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HP+5000 and for 2 turns from field appearance, whenever you and your allies take damage that is not lethal, convert that damage into healing instead!
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Abilities that multiplies all stats from the equipped unit.
Ability that creates doppelgangers, which increases smash and pursuit hit multiplied by their number. As long there is one, has 100% contact dodge. Every action the equipped unit dodges a contact hit, loses one body.
Each ability that creates Doppelganger has minor buffs.
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Iggy
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Increases attack every time you touch another character during your turn. Available in the Kameyu Stamp shop.
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Chaka and Khan
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ATK +5% per hit! Furthermore, at the end of your move, Skill Gauge increases by combo count x 1.5%!
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Trish Una (Limited)
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Every time you touch a wall during your action, during that action increase your ATK by 200%!
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Iggy (Wall)
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Increases attack every time you touch a wall during your turn. Also, it's immune to wall effects like Forever and False Captain Tenille's abilities.
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J. Geil (Wall)
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Increases attack every time you touch a wall during your turn. Also, it's immune to wall effects.
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Pet Shop (Wall)
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Increases attack every time you touch a wall during your turn. Also, it's immune to wall effects.
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Scolippi
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If this unit Smashes while it’s moving, recover 5% of all allies HP, and when the unit stops moving, reduce the Skill Gauge to 0!
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Enya Geil
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For 2 turns at the beginning of the Round If the unit with this ability is in the Standby slot, Skill Gauge increase and decrease will become reversed and gain a 30% damage cut!
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Caesar (Rare)
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Places soap bubbles within your attack range after a Smash.
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Joseph Joestar (R)
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Places grenades within your attack range after a Smash if there are two or more enemies in your range.
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Kars (Tower Battle)
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For 1 time during the Round, if you receive lethal damage, an ally is used as a substitute and fully recover HP, furthermore ATK+500% up!
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Chaka (Defense)
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Grants more defense with each hit. It's able to receive only 1 point of damage.
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Iggy (Tank)
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Tanks hits for nearby allies. Also increases own defense.
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Joseph and Avdol
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Tanks hits for nearby allies. Furthermore with a 20% chance, recover your HP by the number of times cover has activated x 120% of your ATK!
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Nukesaku
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When an allied unit would die, this unit will protect them and die too! The protected ally will be revived with full HP and gain ATK+300% until the end of the Round!
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Hayato Kawajiri (Killer Queen)
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The ATK and movement distance of allies other than yourself will increase by +25%, and the lethal damage of allies within a certain range will be protected!
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Abilities that does something only when the unit dies.
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Prosciutto
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When this unit dies, the Command Skill consumption will be 0 only once for allies on the field!
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Diavolo (Polar Star)
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When this unit dies, the "Healthy liver" item will appear on the field! Any time an allied unit touches the "Healthy liver" item, recover 5% of their HP!
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Rohan Kishibe and Reimi Sugimoto
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Activate at the time of your own death! For 2 turns since death, your soul can remain on the field and act! During your action as a soul, Command Skill gauge consumption becomes 0, ATK+200%!
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Carne
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When this unit dies, a chunk of meat will remain on the field! When an enemy unit moves, the clump of meat will pursue! If an enemy unit comes into contact with the chunk of meat, deal 1% of the remaining HP as damage!
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Jonathan Joestar (Limited)
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For 5 turns after your death, the Skill Gauge will increase by 40% and the ATK of all allies will be increased by +300% at the end of the turn!
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Reimi Sugimoto (Guardian Spirit)
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Activate upon your own death! For 2 turns after your die, your soul remains on the field! During your action as a soul, Skill Gauge increase during contact damage is doubled!
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Nijimura's Father (Stardust Ring)
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For 5 turns after you die, remain on the field where you can't select the medal! While there, increase Skill Gauge by 10% at the end of every turn!
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Josuke Higashikata (Golden Spirit)
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Can be used once during the Round! When using your own Soul Chip, Command Skill consumption becomes 0 only once and grant ATK+250% to all allies!
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Jean Pierre Polnareff (Dying)
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Activated at the time of field appearance, own HP goes to 1! Furthermore, deal 20% damage whenever the enemy touches the wall during your own action, and absorb 1% of it!
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Noriaki Kakyoin (Dying)
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Activate when you appear on the field. HP becomes 1, movement distance +100%, when in contact with items (knife, grenade, item that can be throw) threw it to the nearest enemy and deals 150% damage!
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Iggy (Dying)
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Activate when you appear on the field. HP becomes 1 and grant 25% Skill Gauge!
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Yuya Fungami (Black)
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Activated at the time of field appearance, own HP goes to 1! Furthermore, deal 20% damage whenever the enemy touches the wall during your own action, and absorb 1% of it!
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Prosciutto (Limited)
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Upon field appearance set your HP to 1, and at the end of your movement, the unit will give a followup attack that deals damage based on how low the units HP is!
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Buff and Enemy Action Delay[edit | edit source]
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Vinegar Doppio
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If own HP is 25% or less, multiplies ATK, movement distance and smash range.
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Yuya Fungami
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If own HP is 10% or less, give action count +1 and heals for 1% damage in all enemies.
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Polnareff and Iggy
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If own HP is 25% or less, multiplies ATK, movement distance and smash range.
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Telence T. D'Arby
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Changes output damage to 150%. Increases a 5% of ATK per 1% HP lost.
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Certain abilities modifies contact. Be aware that: contact modification only counts for the unit equipped, not other doubles/dummys generated.
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Yoshikage Kira
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If you touch an enemy, enemy count will be reduced, but you increase your ATK+300% and your movement distance +200% and cancel their CS state. All enemies in contact (circular small) will take 500% explosion damage!
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Giorno Giovanna and Leone Abbacchio
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This unit's contact hits now deal weakpoint HIT as pursuit damage! Furthermore up to 1 time during a weak point hit, deal 1500% damage to all enemies within a circular range (increases with Lv.), as well as trigger all allied units Smashes who’re in range!
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Pannacotta Fugo and Narancia Ghirga
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Gain +50% movement speed and 2.5x ATK up! Furthermore while moving deal 800% damage to all enemy units upon contact and to those within the range (small circular)!
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Chaka (Transparent Sword)
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Move while passing through enemies and deal 180% damage to them and their surroundings in a small circular range!
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Up to one time, when you defeat an enemy during an action, that unit act again; called '1more'. These are abilities that interacts with this game mechanic in many ways.
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Iggy (I don't want any trouble)
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When the unit with this Ability gains access to 1more, the Skill Gauge consumption will become 0 just once, and you’ll gain 40% Skill Gauge and recover 25% of your HP! (Once per Round)
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DIO
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You can activate 1more twice, and on the 2nd 1more deal +600% damage
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DIO (High Limited Ver.)
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During 1more, movement is reduced by 50%, but the Command Skill Gauge consumption becomes 0 and ATK+300%!
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Joseph and Lisa Lisa
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While in 1more, Red attributes will be added as weakness and deals extra 350% damage to weak attributes!
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Guido Mista
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During 1more, Command Skill consumption becomes 0, as well as ATK+777% up! (Activates up to twice per Round)
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Jotaro Kujo【Part 4】
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Activate up to 2 times! If you do a weak point hit, you will get another 1more and ATK and movement distance +50%!
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Jonathan Joestar (Young)
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Even if you don't defeat the enemy, 1more will occur with a 50% chance. During 1more, gain effective damage to all attributes!
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Yoshikage Kira (Login Bonus)
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If 1more does not occur and you deal 10 or more hits, 1more will activate even if the enemy is not defeated, and increase Skill Gauge by 30%!
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Jotaro Kujo【Part 4】(Red)
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Activate up to 2 times! 1more activates at the end of your action if you don't Smash! At 1more, ATK and movement +50%! (If 1more by killing happens at the same time, 1more by killing will be stacked!)
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Jonathan Joestar and Bruford
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Activate up to 2 times! 1more activates when you end your action if you do Smash! At 1more, gain 10% Skill Gauge and +50% Smash damage! (If 1more by killing happens at the same time, 1more by killing will be stocked!)
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Noriaki Kakyoin (New Ver. 2)
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Grant 1more even without defeating the enemy when you hit the weak point! Furthermore, at the time of 1more, ATK multiplied by 200%, movement multiplied by 150%!!
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Kars (Ultimate lifeform Kars)
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If you select the Command Skill and move, at the end of the movement you'll gain an automatic 1more even if you haven't killed the enemy units! During this 1more all damage will be reversed into recovery, and all damage this unit deals will be increased by 2.5x!
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There is a game mechanics that you completely lose the capability to use '1more' for a buff reward.
Abilities that improve Smash in a general purpose.
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Oingo and Boingo (Login Bonus)
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You can Smash by consuming 1 bar of Skill Gauge, up to 5 times! Furthermore, the power of your Smash increases by +50% every time it's activated!
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Joseph Joestar (Login Bonus)
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The Smash range will be increased by +10, and the number of enemies within range will increase Skill Gauge by 2% each at the time of Smashing!
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DIO (Checkmate)
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You will be able to Smash +1 times while moving! Furthermore, throw items that are in range when you Smash and deal 300% damage each to the enemy!
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Polpo (Pu fuuuh)
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The movement distance is reduced to 10, but the range of the Smash is extended by the reduced movement distance, and the Smash damage is increased by 40%!
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Josuke Higashikata and Koichi Hirose
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By consuming Skill Gauge up to 5 times, consume 1 bar for an additional Smash! In addition, the power of your Smash increases by +50% every time you Smash!
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Koichi Hirose【ACT2】
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You wil be able to Smash 1 more time while you are moving! Furthermore, deal +300% Smash damage and reset the number of hits to 0!
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N'Doul
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Smash damage increases by +350%! Furthermore, disable Smash counter to gain the ability to Smash!
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N'Doul (Login Bonus)
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The movement distance is reduced to 10, but the range of the Smash is extended by the reduced movement distance, and the Smash damage is increased by 80%!
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Jonathan and Speedwagon
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During your movement you are able to Smash +1 times! Furthermore, the Smash range will increase by 10%!
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Illuso (Login Bonus)
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Deal 500% additional damage to the enemy unit with the highest HP on the field!
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Risotto Nero
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Gain Smash counter immunity! Furthermore, every time you Smash increase ATK+250% up for 2 turns!
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Risotto Nero (Cut off!)
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Increase the Smash range by +1%, and the Smash damage by 10% according to the number of items on the field! (Up to 10 items)
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Certain abilities buffs/modifies smashes but they still counts as smashes, different from Smash Changers.
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Kosaku Kawajiri
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When you slide during a Smash, deal 550% damage in multiple layers in that sliding direction!
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Koichi Hirose (Platinum Ring)
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For 2 turns when you Smash, generate a gravitational magnetic field! The gravitational magnetic field shifts the trajectory of the enemy during their action, decreasing their movement down by 99% near the center! At the end of every enemy or ally action, deal 700% damage within the range and destroy items!
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Certain abilities replaces the Smash to another kind of effect.
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Shigechi Yangu
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Dimension Attack: Increases own ATK for the action ATK+300%. Furthermore, releases multiple layers of damage!
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Ghiaccio
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Ice Slide: You can tap up to 3 times while you are moving! When you tap, Smash will not occur, but sliding will deal 750% damage in the sliding direction, and the movement trajectory will change in the sliding direction!
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Kars (Expert Challenge)
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Hyper Heal: Increases Skill Gauge by 20%, 50% HP recovery for all allies and remove all debuffs!
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High DIO (Technical Tower Battle)
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High Rush: Up to 3 times, deal 500% damage in multiple layers when you slide during the tap and destroy items in the sliding direction! It also deals 250% damage around items destroyed!
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DIO (Tower Battle)
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The World!: Only one time when you tap the screen, deal current combo count x 100% damage to the nearest enemy!
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Esidisi (Platinum Ring)
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Firebomb: Firebomb will destroy all items on the field and deal 200% within a medium circular range from each item.
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Secco (Primitive talent)
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Dive: Smash will no longer be triggerable, but when tapping this unit will move to a random location on the map! Upon reappearing in your new position destroy all items, deal 500% damage to all enemies and give +1 action count to all enemies within a medium circular range.
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Giorno Giovanna (Login Bonus)
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Muda Rush: Up to 1 time, deal 250% of damage in the sliding direction and blows it off! The subject receives 150% damage by wall contact!
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Giorno Giovanna and DIO
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Experience: Only once when you tap de screen, clears own debuffs, increases Skill Gauge by 50% and ATK +500% to all allies for 2 turns!
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Abilities that overwrites own stats and takes them from another unit.
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Giorno Giovanna and Koichi Hirose
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Own ATK and HP becomes 100% of the stats of the Leader unit! Furthermore for every "4" available ability cost, you'll be able to use the Command Skill for 0 Gauge consumption!
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Narancia Ghirga (Limited)
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Own ATK and HP becomes 80% of the stats of the Leader unit! Furthermore, ATK+400% up to all allies when you appear on the field!
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Pesci (I’ll make up for this!)
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Own ATK and HP becomes 80% of the stats of the Standby unit! Furthermore, increase this units ATK by +250% per number of enemy units on the field!
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Abilities that uses meta information about the players Gold, Rank, experience, and interact with them.
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Josuke Higashikata (Stardust Ring)
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When you clear a quest with this Ability on one of your units, gain an extra +50% experience for all of your team members! Furthermore, increase the overall Gold you gain from the mission by 5%!
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Trish Una (Login Bonus)
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Allies will recover 1% of their HP at the beginning of the turn! Furthermore upon quest completion gain an extra 1% Rank experience!
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Banker
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When clearing the quest with this ability, the experience value of the Command Skill level rises and the amount of Gold acquired increases +10%!
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